42 lines
966 B
Go
42 lines
966 B
Go
package node
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import "blazing/logic/service/fight/input"
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// 回合结束一次性effect清楚掉
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func (e *EffectNode) Fight_Start() bool {
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//战斗开始应该注入魂印
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//panic("not implemented") // TODO: Implement
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return true
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}
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func (e *EffectNode) OnBattleEnd() bool {
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// panic("not implemented") // TODO: Implement
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return true
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}
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func (e *EffectNode) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
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return true
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}
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func (e *EffectNode) Action_end_ex() bool {
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// panic("not implemented") // TODO: Implement
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return true
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}
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func (e *EffectNode) Action_end() bool {
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// panic("not implemented") // TODO: Implement
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return true
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}
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func (e *EffectNode) HookAction() bool {
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// panic("not implemented") // TODO: Implement
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return true
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}
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func (e *EffectNode) Skill_Use_ex() bool {
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// panic("not implemented") // TODO: Implement
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return true
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}
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func (e *EffectNode) Skill_Use() bool {
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// panic("not implemented") // TODO: Implement
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return true
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}
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