Files
bl/logic/service/fight/node/fight.go
xinian 09da1dc253
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refactor: 重构战斗技能使用节点
2026-03-08 19:42:47 +08:00

42 lines
966 B
Go

package node
import "blazing/logic/service/fight/input"
// 回合结束一次性effect清楚掉
func (e *EffectNode) Fight_Start() bool {
//战斗开始应该注入魂印
//panic("not implemented") // TODO: Implement
return true
}
func (e *EffectNode) OnBattleEnd() bool {
// panic("not implemented") // TODO: Implement
return true
}
func (e *EffectNode) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
return true
}
func (e *EffectNode) Action_end_ex() bool {
// panic("not implemented") // TODO: Implement
return true
}
func (e *EffectNode) Action_end() bool {
// panic("not implemented") // TODO: Implement
return true
}
func (e *EffectNode) HookAction() bool {
// panic("not implemented") // TODO: Implement
return true
}
func (e *EffectNode) Skill_Use_ex() bool {
// panic("not implemented") // TODO: Implement
return true
}
func (e *EffectNode) Skill_Use() bool {
// panic("not implemented") // TODO: Implement
return true
}