Files
bl/logic/service/fight/effect/effect_6.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

36 lines
902 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
//对方所受伤害的1/n会反弹给自己
//被动效果都是自己施加给自己的,所以不能免疫
func init() {
input.InitEffect(input.EffectType.Skill, 6, &Effect6{})
}
// Effect 6: 对方所受伤害的1/{0}会反弹给自己
type Effect6 struct {
node.EffectNode
}
// 我方使用效果
func (e *Effect6) Skill_Use() bool {
t := &info.DamageZone{
Type: info.DamageType.Fixed,
//这个对面计算前是在他的回合,所以后手也能拿到伤害
Damage: e.Ctx().Our.SumDamage.Div(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0]))),
}
t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Our.CurrentPet.GetHP().Sub(alpacadecimal.NewFromInt(1)))
e.Ctx().Our.Damage(e.Ctx().Our, t)
return true
}