Files
bl/logic/service/fight/effect/effect_35.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

41 lines
926 B
Go

package effect
import (
"blazing/common/utils"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 35: 惩罚,对方能力等级越高,此技能威力越大
type Effect35 struct {
node.EffectNode
can bool
}
func (e *Effect35) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
switch e.Ctx().SkillEntity.Category() {
case info.Category.PHYSICAL:
e.Ctx().SkillEntity.XML.Power += (int(utils.Max(e.Ctx().Opp.Prop[0], 0)) + int(utils.Max(e.Ctx().Opp.Prop[1], 0))) * 20
case info.Category.SPECIAL:
e.Ctx().SkillEntity.XML.Power += (int(utils.Max(e.Ctx().Opp.Prop[2], 0)) + int(utils.Max(e.Ctx().Opp.Prop[3], 0))) * 20
}
return true
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 35, &Effect35{})
}