Files
bl/logic/service/fight/effect/effect_163.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

41 lines
1.1 KiB
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/gogf/gf/v2/util/grand"
)
// Effect 163: {0}回合内若对手使用属性技能则对手随机进入烧伤、冻伤、中毒、麻痹、害怕、睡眠中的一种异常状态
type Effect163 struct {
RoundEffectArg0Base
}
func (e *Effect163) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
// 随机选择一个异常状态
statusTypes := []int{
int(info.PetStatus.Burned),
int(info.PetStatus.Frozen),
int(info.PetStatus.Poisoned),
int(info.PetStatus.Paralysis),
int(info.PetStatus.Fear),
int(info.PetStatus.Sleep),
}
randomIndex := grand.Intn(len(statusTypes))
selectedStatus := statusTypes[randomIndex]
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, selectedStatus)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 163, &Effect163{})
}