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bl/logic/service/fight/effect/effect_145.go
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 145: 攻击中毒的对手时自身回复1/{0}最大体力值
type Effect145 struct {
node.EffectNode
}
func init() {
input.InitEffect(input.EffectType.Skill, 145, &Effect145{})
}
// 命中之后
func (e *Effect145) Skill_Use() bool {
if e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Poisoned) {
heal := e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[0])
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal)
}
return true
}