68 lines
1.3 KiB
Go
68 lines
1.3 KiB
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
)
|
||
|
||
// Effect 104: {0}回合内每次直接攻击都有{1}%概率附带衰弱效果
|
||
type Effect104 struct {
|
||
RoundEffectSideArg0Base
|
||
Status info.EnumPetStatus // 要施加的状态类型
|
||
can bool
|
||
}
|
||
|
||
// 工厂函数
|
||
func newEffectStatusn(status info.EnumPetStatus) *Effect104 {
|
||
return &Effect104{
|
||
Status: status,
|
||
}
|
||
}
|
||
|
||
func init() {
|
||
// 批量注册状态类技能
|
||
registerStatusEffectsn()
|
||
}
|
||
|
||
func registerStatusEffectsn() {
|
||
statusList := map[int]info.EnumPetStatus{
|
||
104: info.PetStatus.Weakened,
|
||
109: info.PetStatus.Frozen,
|
||
}
|
||
|
||
for id, status := range statusList {
|
||
input.InitEffect(input.EffectType.Skill, id, newEffectStatusn(status))
|
||
}
|
||
|
||
}
|
||
|
||
// 默认添加回合
|
||
|
||
// -----------------------------------------------------------
|
||
// 技能触发时调用
|
||
// -----------------------------------------------------------
|
||
func (e *Effect104) Skill_Use() bool {
|
||
|
||
if !e.can {
|
||
e.can = true
|
||
return true
|
||
|
||
}
|
||
|
||
// n% 触发概率(默认 SideEffectArgs[0])
|
||
chance := e.EffectNode.SideEffectArgs[1]
|
||
success, _, _ := e.Input.Player.Roll(chance, 100)
|
||
if !success {
|
||
return true
|
||
}
|
||
|
||
// 获取状态效果
|
||
eff := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Status))
|
||
if eff == nil {
|
||
return true
|
||
}
|
||
|
||
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
|
||
return true
|
||
}
|