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bl/logic/service/fight/effect/579.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 579: 若当回合未击败对手则恢复自身最大体力的1/{0}
type Effect579 struct {
node.EffectNode
}
func (e *Effect579) Action_end() bool {
// 检查对手是否还活着
if e.Ctx().Opp.CurrentPet.Alive() {
// 恢复自身最大体力的 1/divisor
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
// 执行治疗
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp.Div(e.Args()[0]))
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 579, &Effect579{})
}