Files
bl/logic/service/fight/effect/551.go
xinian 875ad668aa
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

45 lines
968 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 551: 使对手下回合受到其他技能的伤害翻倍
type Effect551 struct {
node.EffectNode
}
func (e *Effect551) OnSkill() bool {
addSubEffect(e.Ctx().Our, e.Ctx().Opp, &e.EffectNode, &DamageDoubleEffect{}, 1)
return true
}
// DamageDoubleEffect 是一个临时效果,使目标受到的伤害翻倍
type DamageDoubleEffect struct {
node.EffectNode
roundsLeft int
source *input.Input
target *input.Input
}
// DamageMultiply 在计算伤害时触发,将伤害翻倍
func (d *DamageDoubleEffect) DamageDivEx(t *info.DamageZone) bool {
if t.Type != info.DamageType.Red {
return true
}
// 将伤害翻倍
t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(2))
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 551, &Effect551{})
}