Files
bl/logic/service/fight/effect/548.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

44 lines
845 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 548: 消除对手能力提升状态,消除成功后恢复{0}点体力
type Effect548 struct {
node.EffectNode
}
func (e *Effect548) OnSkill() bool {
healAmount := e.Args()[0] // 恢复体力值
// 检查对手是否有能力提升状态
hasPositiveStatus := false
for i, prop := range e.Ctx().Opp.Prop {
if prop > 0 {
if e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) {
hasPositiveStatus = true
}
}
}
// 如果成功消除了能力提升状态,则恢复体力
if hasPositiveStatus {
e.Ctx().Our.Heal(
e.Ctx().Our,
&action.SelectSkillAction{},
healAmount,
)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 548, &Effect548{})
}