feat(fight): 添加新效果类型574并优化现有战斗逻辑 - 重命名NewSel409结构体的Action_end_ex方法为Skill_Use_ex - 将effect/523中HP检查改为Alive()方法调用 - 修复selfkill效果中的代码格式问题 - 新增效果类型574:消耗自身全部体力使下次技能必定先手、命中且暴击 - 实现Effect574的ComparePre和ActionStart方法处理先手、命中和暴击逻辑 ```
45 lines
1.3 KiB
Go
45 lines
1.3 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// {
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// "id": 529,
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// "argsNum": 0,
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// "info": "使自身体力百分比与对手体力百分比对调"
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// },
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type Effect529 struct {
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node.EffectNode
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}
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func (e *Effect529) OnSkill() bool {
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// 计算自身当前体力百分比
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ourCurrentHP := e.Ctx().Our.CurrentPet.Info.Hp
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ourMaxHP := e.Ctx().Our.CurrentPet.GetMaxHP().IntPart()
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ourHPPercentage := alpacadecimal.NewFromInt(ourCurrentHP).Div(alpacadecimal.NewFromInt(ourMaxHP))
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// 计算对手当前体力百分比
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oppCurrentHP := e.Ctx().Opp.CurrentPet.Info.Hp
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oppMaxHP := e.Ctx().Opp.CurrentPet.GetMaxHP().IntPart()
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oppHPPercentage := alpacadecimal.NewFromInt(int64(oppCurrentHP)).Div(alpacadecimal.NewFromInt(oppMaxHP))
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// 计算新的体力值(按百分比对调)
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newOurHP := alpacadecimal.NewFromInt(ourMaxHP).Mul(oppHPPercentage).IntPart()
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newOppHP := alpacadecimal.NewFromInt(oppMaxHP).Mul(ourHPPercentage).IntPart()
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// 设置新的体力值
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e.Ctx().Our.CurrentPet.Info.Hp = int(newOurHP)
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e.Ctx().Opp.CurrentPet.Info.Hp = int(newOppHP)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 529, &Effect529{})
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}
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