Files
bl/logic/service/fight/effect/513.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

69 lines
1.4 KiB
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 513: 处在烧伤、中毒、冻伤状态时威力翻倍,命中后解除这些异常状态
type Effect513 struct {
node.EffectNode
}
func (e *Effect513) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
stas := []info.EnumPetStatus{
info.PetStatus.Burned,
info.PetStatus.Poisoned,
info.PetStatus.Frozen,
}
var hasSpecificStatus bool
for _, sta := range stas {
if e.Ctx().Our.StatEffect_Exist(sta) {
hasSpecificStatus = true
r := e.Ctx().Our.GetEffect(input.EffectType.Status, int(sta))
r.Alive(false)
}
}
if hasSpecificStatus {
// 威力翻倍
e.Ctx().SkillEntity.XML.Power *= 2
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 513, &Effect513{})
input.InitEffect(input.EffectType.Skill, 544, &Effect544{})
}
// Effect 544: 解除自身的烧伤、冻伤、中毒状态
type Effect544 struct {
node.EffectNode
}
func (e *Effect544) Skill_Use() bool {
if e.Ctx().SkillEntity == nil {
return true
}
stas := []info.EnumPetStatus{
info.PetStatus.Burned,
info.PetStatus.Poisoned,
info.PetStatus.Frozen,
}
for _, sta := range stas {
if e.Ctx().Our.StatEffect_Exist(sta) {
r := e.Ctx().Our.GetEffect(input.EffectType.Status, int(sta))
r.Alive(false)
}
}
return true
}