Files
bl/logic/service/fight/effect/1389.go
xinian 1a0e0b405a
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feat: 添加自然祝福相关技能效果实现
实现1383-1387技能效果,包括自然祝福状态下的属性强化、自然祝福层数管理、护盾效果等
2026-04-03 11:19:20 +08:00

69 lines
1.5 KiB
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 1389: {0}回合内自身能力提升状态被消除或吸取则{1}%使对手{2},未触发则消除对手回合类效果
type Effect1389 struct{ node.EffectNode }
func (e *Effect1389) Skill_Use() bool {
if len(e.Args()) < 3 {
return true
}
sub := e.Ctx().Our.InitEffect(
input.EffectType.Sub,
1389,
int(e.Args()[0].IntPart()),
int(e.Args()[1].IntPart()),
int(e.Args()[2].IntPart()),
)
if sub != nil {
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
}
return true
}
type Effect1389Sub struct {
RoundEffectArg0Base
triggered bool
}
func (e *Effect1389Sub) PropBefer(source *input.Input, prop int8, level int8) bool {
if e.triggered || source != e.Ctx().Opp {
return true
}
if prop < 0 || int(prop) >= len(e.Ctx().Our.Prop) {
return true
}
if level != 0 || e.Ctx().Our.Prop[prop] <= 0 {
return true
}
if len(e.Args()) < 3 {
return true
}
success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
if !success {
return true
}
if addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[2].IntPart())) {
e.triggered = true
}
return true
}
func (e *Effect1389Sub) TurnEnd() {
if !e.triggered && e.Duration() == 1 {
e.Ctx().Opp.CancelTurn(e.Ctx().Our)
}
e.EffectNode.TurnEnd()
}
func init() {
input.InitEffect(input.EffectType.Skill, 1389, &Effect1389{})
input.InitEffect(input.EffectType.Sub, 1389, &Effect1389Sub{})
}