67 lines
1.5 KiB
Go
67 lines
1.5 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 1378: 全属性+{0},{1}%概率强化效果翻倍,未触发则{2}回合内每回合{3}
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type Effect1378 struct{ node.EffectNode }
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func (e *Effect1378) OnSkill() bool {
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if len(e.Args()) < 9 {
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return true
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}
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boost := int8(e.Args()[0].IntPart())
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ok, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
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if ok {
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boost *= 2
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}
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for i := 0; i < 6; i++ {
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), boost)
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}
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if ok || e.Args()[2].IntPart() <= 0 {
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return true
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}
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sub := e.Ctx().Our.InitEffect(
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input.EffectType.Sub,
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1378,
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int(e.Args()[2].IntPart()),
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int(e.Args()[3].IntPart()),
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int(e.Args()[4].IntPart()),
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int(e.Args()[5].IntPart()),
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int(e.Args()[6].IntPart()),
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int(e.Args()[7].IntPart()),
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int(e.Args()[8].IntPart()),
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)
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if sub != nil {
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e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
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}
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return true
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}
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type Effect1378Sub struct{ RoundEffectArg0Base }
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func (e *Effect1378Sub) TurnEnd() {
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if len(e.Args()) >= 7 && e.Ctx().Our.CurrentPet.Info.Hp > 0 {
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changes := []int{
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int(e.Args()[1].IntPart()),
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int(e.Args()[2].IntPart()),
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int(e.Args()[3].IntPart()),
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int(e.Args()[4].IntPart()),
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int(e.Args()[5].IntPart()),
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int(e.Args()[6].IntPart()),
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}
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applyEffectPropChanges(e.Ctx().Our, e.Ctx().Our, changes, false)
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}
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e.EffectNode.TurnEnd()
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 1378, &Effect1378{})
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input.InitEffect(input.EffectType.Sub, 1378, &Effect1378Sub{})
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}
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