Files
bl/logic/controller/fight_pvp_king.go
xinian d83cf365ac
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更新说明
2026-04-05 23:13:06 +08:00

124 lines
3.1 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/modules/config/service"
"blazing/modules/player/model"
"blazing/logic/service/common"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
)
//大乱斗
func (h Controller) PetMelee(data *StartPetWarInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.Fightinfo.Mode = info.BattleMode.PET_MELEE
c.Fightinfo.Status = info.BattleMode.PET_MELEE
var mepet []model.PetInfo
for i, v := range service.NewMELEEService().Def() {
if v.Lv == 0 {
v.Lv = 100
}
pet := model.GenPetInfo(int(v.MonID), 24, int(v.Nature), int(v.Effect[0]), int(v.Lv), nil, 0)
pet.ConfigBoss(v)
pet.CatchTime = c.GetInfo().UserID + uint32(i)*1000000
pet.Cure()
mepet = append(mepet, *pet)
}
if len(mepet) < 6 {
return nil, errorcode.ErrorCodes.ErrSystemError
}
err = c.JoinFight(func(p common.PlayerI) bool {
_, err = fight.NewFight(p, c, mepet[:3], mepet[3:], func(foi model.FightOverInfo) {
if foi.Reason == 0 { //我放获胜
if foi.WinnerId == c.GetInfo().UserID {
c.Info.MessWin += 1
c.MessWin(true)
p.MessWin(false)
} else {
p.GetInfo().MessWin += 1
p.MessWin(true)
c.MessWin(false)
}
}
if foi.Reason == model.BattleOverReason.PlayerOffline {
if foi.WinnerId == c.GetInfo().UserID {
p.MessWin(false)
} else {
c.MessWin(false)
}
}
}) ///开始对战,房主方以及被邀请方
return err <= 0
})
return
}
// PetKing 处理控制器请求。
func (h Controller) PetKing(data *PetKingJoinInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.Fightinfo.Status = info.BattleMode.PET_TOPLEVEL
// ElementTypeNumbers 是控制器层共享变量。
var ElementTypeNumbers = []int{1, 2, 3, 5, 11, 4, 6, 7, 9}
switch data.Type {
case 5:
c.Fightinfo.Mode = info.BattleMode.SINGLE_MODE
case 6:
c.Fightinfo.Mode = info.BattleMode.MULTI_MODE
case 11:
//草","水","火","电","战斗","飞行","机械","地面","冰"
// 按顺序:草、水、火、电、战斗、飞行、机械、地面、冰
//println("11", c.GetPetInfo()[0].Type(), ElementTypeNumbers[data.FightType-1])
if c.GetPetInfo(0)[0].Type() != int(ElementTypeNumbers[data.FightType-1]) {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrVictoryConditionNotMet)
}
c.Fightinfo.Mode = info.BattleMode.SINGLE_MODE
c.Fightinfo.FightType = data.FightType
}
err = c.JoinFight(func(p common.PlayerI) bool {
_, err = fight.NewFight(p, c, p.GetInfo().PetList, c.GetInfo().PetList, func(foi model.FightOverInfo) {
if foi.Reason == 0 { //我放获胜
switch data.Type {
case 11:
if foi.WinnerId == c.GetInfo().UserID {
c.ItemAdd(80000000+int64(ElementTypeNumbers[data.FightType-1]), 1)
} else {
p.ItemAdd(80000000+int64(ElementTypeNumbers[data.FightType-1]), 1)
}
default:
if foi.WinnerId == c.GetInfo().UserID {
c.Info.MonKingWin += 1
} else {
p.GetInfo().MonKingWin += 1
}
}
}
}) ///开始对战,房主方以及被邀请方
return err <= 0
})
return
}