Files
bl/logic/controller/login_main.go
昔念 d74652373c ```
refactor(socket): 更新广播和退出逻辑中的类型引用

更新socket服务器中广播功能和退出功能的代码,
将player.Player类型替换为player.ClientData类型,
并相应调整方法调用以适应新的数据结构。

feat(map): 添加LoadOrStore方法支持

在并发安全的swiss map中新增LoadOrStore方法,
提供原子性的加载或存储功能,增强map的操作能力。

refactor(login): 优化登录逻辑中的玩家获取方式

重构登录控制器中获取玩家对象的方式,
直接从
2026-03-16 22:30:12 +08:00

79 lines
1.9 KiB
Go

package controller
import (
"blazing/common/data/share"
"blazing/cool"
"blazing/common/socket/errorcode"
"blazing/logic/service/user"
"blazing/logic/service/player"
"blazing/logic/service/space"
"blazing/modules/player/service"
"context"
"time"
"github.com/panjf2000/gnet/v2"
)
// Login 处理命令: 1001
func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if data.Head.UserID == 0 {
defer c.Close()
return
}
isSessionValid, hashcode := data.CheakSession()
if !isSessionValid {
defer c.Close()
return
}
_, erre := share.ShareManager.GetUserOnline(data.Head.UserID)
if erre == nil {
error := Maincontroller.RPCClient.Kick(data.Head.UserID) //通知其他服务器踢人
if error != nil {
cool.Logger.Error(context.Background(), "踢人失败", err)
defer c.Close()
return
}
}
currentPlayer := c.Context().(*player.ClientData).GetPlayer(data.Head.UserID)
if currentPlayer == nil {
cool.Logger.Error(context.Background(), "获取玩家失败", data.Head.UserID)
defer c.Close()
return
}
currentPlayer.Hash = hashcode
currentPlayer.Service = service.NewUserService(data.Head.UserID)
currentPlayer.Info = currentPlayer.Service.Info.GetLogin()
if currentPlayer.Info == nil {
defer c.Close()
return
}
share.ShareManager.SetUserOnline(data.Head.UserID, h.UID) //设置用户登录服务器
currentPlayer.Info.UserID = data.Head.UserID
currentPlayer.Logintime = uint32(time.Now().Unix()) //保存时间戳
result = user.NewOutInfo(currentPlayer.Info) //设置登录消息
defer space.GetSpace(currentPlayer.Info.MapID).EnterMap(currentPlayer)
// for i := 0; i < 10; i++ {
// fmt.Println("任务", 291+i, currentPlayer.Info.GetTask(291+i))
// }
// currentPlayer.Info.SetTask(314, model.Completed)
// currentPlayer.Info.SetTask(315, model.Completed)
currentPlayer.IsLogin = true
return result, 0
}