- 移除 common/data/socket 目录下的大部分文件 - 新增 service 目录,将 Player 和 Conn 结构体移至该目录 - 更新 LogicClient 中的方法签名,使用 service 包的类型 - 重构 Controller 中的方法,适应新的 service 包结构
117 lines
2.6 KiB
Go
117 lines
2.6 KiB
Go
package socket
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import (
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"blazing/common/socket/codec"
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/panjf2000/gnet/pkg/pool/goroutine"
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"github.com/panjf2000/gnet/v2"
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)
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func GetPlayer(c *service.Conn, userid uint32) *service.Player { //TODO 这里待优化,可能存在内存泄漏问题
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c.Mu.Lock()
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defer c.Mu.Unlock()
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//检查player初始化,是否为conn初始后取map,防止二次连接后存在两个player
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clientdata := c.MainConn.Context().(*service.ClientData)
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if clientdata.Player != nil {
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return clientdata.Player
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}
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clientdata.Player = service.NewPlayer(
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service.WithConn(c), //注入conn
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)
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// gff := socket.NewClientData()
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// gff.Player = clientdata.Player
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// c.MainConn.SetContext(gff)
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service.Mainplayer.Store(userid, clientdata.Player)
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return clientdata.Player
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// return nil
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}
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func KickPlayer(userid uint32) { //踢出玩家
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//TODO 返回错误码
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//var player *entity.Player
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if player1, ok := service.Mainplayer.Load((userid)); ok {
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//取成功,否则创建
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head := service.NewTomeeHeader(1001, userid)
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head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere)
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player1.SendPack(head.Pack(nil))
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player1.MainConn.MainConn.Close()
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// clientdata.Player = player
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}
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//return player
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// return nil
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}
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type Handler interface {
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Handle(gnet.Conn, []byte)
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}
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type Server struct {
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gnet.BuiltinEventEngine
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eng gnet.Engine
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addr string
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connected int64
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network string
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multicore bool
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bufferSize int
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workerPool *goroutine.Pool
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codec codec.SocketCodec
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handler Handler
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discorse bool
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}
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type Option func(*Server)
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// NewServer returns a new Server
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func NewServer(options ...Option) *Server {
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server := &Server{
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// handler: handler.NewTomeeHandler(), //请求返回
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codec: codec.NewTomeeSocketCodec(), //默认解码器 len+pack
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workerPool: goroutine.Default(),
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bufferSize: 4096, //默认缓冲区大小
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multicore: true,
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discorse: true,
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}
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for _, option := range options {
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option(server)
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}
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//...
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return server
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}
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func WithSocketCodec(codec codec.SocketCodec) Option {
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return func(u *Server) {
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u.codec = codec
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}
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}
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func WithCORS() Option {
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return func(u *Server) {
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u.discorse = false
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}
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}
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func WithSocketHandler(handler Handler) Option {
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return func(u *Server) {
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u.handler = handler
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}
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}
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func WithBufferSize(bufferSize int) Option {
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return func(u *Server) {
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u.bufferSize = bufferSize
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}
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}
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func WithPort(port int) Option {
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return func(s *Server) {
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s.network = "tcp"
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s.addr = ":" + gconv.String(port)
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}
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}
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