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bl/logic/service/player/save.go
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2026-04-27 19:42:05 +08:00

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package player
import (
"blazing/common/data/share"
"blazing/cool"
"blazing/modules/player/model"
"fmt"
"blazing/logic/service/space"
"context"
"time"
"github.com/gogf/gf/v2/util/grand"
)
// Save 保存玩家数据
func (p *Player) Save() {
if p == nil || p.Info == nil {
return
}
userID := p.Info.UserID
cacheCtx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
cool.CacheManager.Remove(cacheCtx, fmt.Sprintf("player:%d", userID))
newtime := time.Now().Unix()
if p.Logintime > 0 {
onlineSeconds := newtime - int64(p.Logintime)
if onlineSeconds > 0 {
p.Info.TimeToday += onlineSeconds //保存电池时间
// p.Info.FightTime += onlineSeconds
p.Info.OnlineTime += onlineSeconds / 60 //每次退出时候保存已经在线的分钟数
}
}
if p.FightC != nil {
//ov := make(chan struct{})
go func() {
defer func() {
if err := recover(); err != nil { // 恢复 panicerr 为 panic 错误值
// 1. 打印错误信息
cool.Logger.Error(context.TODO(), "panic 错误:", err)
}
}()
p.FightC.Over(p, model.BattleOverReason.PlayerOffline) //玩家逃跑,但是不能锁线程
}()
//<-ov
select {
case <-p.FightC.GetOverChan(): //等待结束
case <-time.After(time.Second * 5): //等待5秒
cool.Logger.Error(context.TODO(), "战斗崩溃", userID)
}
}
p.IsLogin = false
if p.Service != nil && p.Service.Info != nil {
p.Service.Info.SaveUntilSuccess(*p.Info)
} else {
cool.Logger.Error(context.TODO(), "player save skipped: service not ready", userID)
}
space.GetSpace(p.Info.MapID).LeaveMap(p)
p.MapNPC.Stop() //停止刷怪
shouldClearOnline := true
if currentClient, ok := Mainplayer.Load(userID); ok && currentClient != nil && currentClient.Player != p {
shouldClearOnline = false
}
if shouldClearOnline {
Mainplayer.Delete(userID)
share.ShareManager.DeleteUserOnline(userID) //设置用户登录服务器
}
p.Logintime = 0
}
func (p *Player) SaveOnDisconnect() {
if p == nil {
return
}
p.logoutMu.Lock()
if p.logoutSaved {
p.logoutMu.Unlock()
return
}
if p.logoutDone != nil {
done := p.logoutDone
p.logoutMu.Unlock()
<-done
return
}
done := make(chan struct{})
p.logoutDone = done
p.logoutMu.Unlock()
defer func() {
if recoverErr := recover(); recoverErr != nil {
if p.Info != nil {
cool.Logger.Error(context.TODO(), "SaveOnDisconnect panic", p.Info.UserID, recoverErr)
} else {
cool.Logger.Error(context.TODO(), "SaveOnDisconnect panic", recoverErr)
}
}
p.logoutMu.Lock()
p.logoutSaved = true
if p.logoutDone == done {
close(done)
p.logoutDone = nil
}
p.logoutMu.Unlock()
}()
p.Save()
}
func (p *Player) CanGet() bool {
if p.Info.TimeToday >= p.Info.TimeLimit {
return false
}
islogintime := (int64(time.Now().Unix()) - int64(p.Logintime))
if islogintime > (p.Info.TimeLimit - p.Info.TimeToday) {
return false
}
return true
}
// 经验倍数返回
func (p *Player) CanGetExp() (float32, float32) {
var base float32 = 1
if p.Info.TwoTimes > 0 {
p.Info.TwoTimes--
base *= 2
}
if p.Info.ThreeTimes > 0 {
p.Info.ThreeTimes--
base *= 3
}
return (base), 0.2
}
func (p *Player) CanGetXUAN() bool {
var base = 1
if p.Info.EnergyTime > 0 {
base = 2
// p.Info.EnergyTime--
}
if grand.Meet(base, 2) {
return true
}
return false
}
func (p *Player) CanGetItem() bool {
var base = 3
if p.Info.EnergyTime > 0 {
base = 6
p.Info.EnergyTime--
}
if grand.Meet(base, 10) {
return true
}
return false
}