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bl/logic/controller/login.go
2025-10-10 12:07:05 +00:00

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package controller
import (
"blazing/common/data/share"
"blazing/common/socket/errorcode"
"blazing/logic/service/user"
"blazing/logic/service/maps"
"blazing/logic/service/player"
"blazing/logic/service/space"
blservice "blazing/modules/blazing/service"
"context"
"time"
"github.com/gogf/gf/v2/os/glog"
)
func IsToday(t time.Time) bool {
// 获取当前时间
now := time.Now()
// 比较年、月、日是否相同
return t.Year() == now.Year() &&
t.Month() == now.Month() &&
t.Day() == now.Day()
}
// 处理命令: 1001
func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c *player.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人
t := player.GetPlayer(c, data.Head.UserID)
t.Service = blservice.NewUserService(data.Head.UserID)
t.Info = t.Service.Person(data.Head.UserID)
t.Info.UserID = data.Head.UserID
t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
if !IsToday(t.Info.LastResetTime) { //判断是否是今天
t.Info.LastResetTime = time.Now()
//每天login时候检查重置时间然后把电池任务挖矿重置
//挖矿需要单独存,因为防止多开挖矿
t.Info.TimeToday = 0 //重置电池
defer func() {
// for i := 400; i < 500; i++ { //每日任务区段
// t.Info.TaskList[i] = 0 //重置每日任务
// t.Service.Task((uint32(i)), func(te *model.TaskEX) bool {
// te.Data = make([]uint32, 0)
// return true
// })
// }
for i := 400; i < 50; i++ { //每日任务区段
t.Info.DailyResArr[i] = 0 //重置每日任务
}
t.Service.Talk(func(m *map[uint32]uint32) bool {
m1 := map[uint32]uint32{}
m = &m1
return true
})
}()
}
t.CompleteLogin() //通知客户端登录成功
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).User.Count())
result = user.NewOutInfo() //设置登录消息
result.PlayerInfo = *t.Info
tt := maps.NewOutInfo()
//copier.Copy(t.Info, tt)
t1 := player.NewTomeeHeader(2001, t.Info.UserID)
defer func() {
space.GetSpace(t.Info.MapID).User.Set(t.Info.UserID, t)
space.GetSpace(t.Info.MapID).User.IterCb()
for _, v := range space.GetSpace(t.Info.MapID).User.Items() {
v.SendPack(t1.Pack(&tt))
}
}()
return result, 0
} else {
err = errorcode.ErrorCodes.ErrLoginServerError
}
return
}