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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
46 lines
840 B
Go
46 lines
840 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 下n回合对手使用体力药剂时效果变成减少相应的体力
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*/
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type Effect69 struct {
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node.EffectNode
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}
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type Effect69_sub struct {
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node.EffectNode
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}
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func init() {
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t := &Effect69{
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EffectNode: node.EffectNode{},
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}
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//t.Owner(true)
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//t.Duration(5)
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input.InitEffect(input.EffectType.Skill, 69, t)
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}
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func (e *Effect69) OnSkill() bool {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, e.GenSub(&Effect69_sub{
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EffectNode: node.EffectNode{},
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}, e.SideEffectArgs[0]))
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return true
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}
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func (e *Effect69_sub) Heal_Pre(f action.BattleActionI, t *int) bool {
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if _, ok := f.(*action.UseItemAction); ok {
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*t = -*t // 把t指向的值取反,直接作用于外部变量
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}
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return true
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}
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