在玩家断开连接时,使用 sync.Once 确保只保存一次玩家数据, 防止因并发或多次触发导致的数据异常。 feat(fight): 增加战斗资格判断与邀请取消功能 - 新增 Player.CanFight() 方法用于统一判断是否可以参与战斗 - 在多个战斗相关接口中加入 CanFight 检查 - 添加“取消战斗邀请”指令及处理逻辑(cmd: 2402) - 修复部分错误码不准确的问题,提升提示一致性 refactor(login): 优化登录流程并增强健壮性 - 提前校验 session 合法性 - 增强获取玩家信息后的空指针检查 - 调整挖矿数据重置方式为 defer 执行 - 优化日志输出内容,便于调试追踪 docs(model): 更新部门、菜单等模型字段命名规范 将 orderNum 字段改为 ordernum,保持数据库列名风格一致, 同时更新了 base_sys_role 中 userId 为 userid。 perf(rate-limit): 提高登录接口的限流 Burst 容量 调整限流器配置,将请求 burst 容量从 2 提升至 5, 以应对短时间高频访问场景,改善用户体验。 chore(build): 忽略新增编译产物和临时文件 在 .gitignore 中添加 logic/logic2、login/login 等新生成文件路径, 避免误提交二进制文件到版本控制。
249 lines
5.9 KiB
Go
249 lines
5.9 KiB
Go
package player
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import (
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"blazing/common/utils/bytearray"
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"blazing/cool"
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"bytes"
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"context"
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"errors"
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"io"
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"sync"
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"github.com/gobwas/ws"
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"github.com/gobwas/ws/wsutil"
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"github.com/panjf2000/gnet/v2"
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"github.com/panjf2000/gnet/v2/pkg/logging"
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)
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type WsCodec struct {
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Tcp bool
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Upgraded bool // 链接是否升级
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Buf bytes.Buffer // 从实际socket中读取到的数据缓存
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wsMsgBuf wsMessageBuf // ws 消息缓存
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//Isinitws bool
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}
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type wsMessageBuf struct {
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curHeader *ws.Header
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cachedBuf bytes.Buffer
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}
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type readWrite struct {
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io.Reader
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io.Writer
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}
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func CompareLeftBytes(array1, array2 []byte, leftBytesCount int) bool {
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// 检查切片长度是否足够比较左边的字节
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if len(array1) < leftBytesCount || len(array2) < leftBytesCount {
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return false
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}
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// 提取左边的字节切片
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left1 := array1[:leftBytesCount]
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left2 := array2[:leftBytesCount]
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// 比较左边的字节切片
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for i := 0; i < leftBytesCount; i++ {
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if left1[i] != left2[i] {
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return false
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}
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}
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return true
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}
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func (w *WsCodec) Upgrade(c gnet.Conn) (ok bool, action gnet.Action) {
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if w.Upgraded {
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ok = true
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return
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}
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if w.Tcp {
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ok = false
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return
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}
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buf := &w.Buf
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if CompareLeftBytes(buf.Bytes(), []byte{0, 0}, 2) {
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w.Tcp = true
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return
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}
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tmpReader := bytes.NewReader(buf.Bytes())
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oldLen := tmpReader.Len()
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logging.Infof("do Upgrade")
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hs, err := ws.Upgrade(readWrite{tmpReader, c})
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skipN := oldLen - tmpReader.Len()
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if err != nil {
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if err == io.EOF || errors.Is(err, io.ErrUnexpectedEOF) { //数据不完整,不跳过 buf 中的 skipN 字节(此时 buf 中存放的仅是部分 "handshake data" bytes),下次再尝试读取
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return
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}
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buf.Next(skipN)
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logging.Errorf("conn[%v] [err=%v]", c.RemoteAddr().String(), err.Error())
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action = gnet.Close
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//ok = true
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//w.Tcp = true
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return
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}
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buf.Next(skipN)
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logging.Infof("conn[%v] upgrade websocket protocol! Handshake: %v", c.RemoteAddr().String(), hs)
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ok = true
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w.Upgraded = true
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return
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}
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func (w *WsCodec) ReadBufferBytes(c gnet.Conn) (gnet.Action, int) {
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size := c.InboundBuffered()
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//buf := make([]byte, size)
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read, err := c.Peek(size)
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if err != nil {
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logging.Errorf("read err! %v", err)
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return gnet.Close, 0
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}
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// if read < size {
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// logging.Errorf("read bytes len err! size: %d read: %d", size, read)
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// return gnet.Close
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// }
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w.Buf.Write(read)
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return gnet.None, size
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}
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func (w *WsCodec) Decode(c gnet.Conn) (outs []wsutil.Message, err error) {
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// fmt.Println("do Decode")
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messages, err := w.readWsMessages()
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if err != nil {
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logging.Errorf("Error reading message! %v", err)
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return nil, err
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}
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if messages == nil || len(messages) <= 0 { //没有读到完整数据 不处理
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return
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}
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for _, message := range messages {
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if message.OpCode.IsControl() {
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err = wsutil.HandleClientControlMessage(c, message)
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if err != nil {
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return
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}
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continue
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}
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if message.OpCode == ws.OpText || message.OpCode == ws.OpBinary {
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outs = append(outs, message)
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}
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}
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return
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}
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func (w *WsCodec) readWsMessages() (messages []wsutil.Message, err error) {
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msgBuf := &w.wsMsgBuf
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in := &w.Buf
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for {
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// 从 in 中读出 header,并将 header bytes 写入 msgBuf.cachedBuf
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if msgBuf.curHeader == nil {
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if in.Len() < ws.MinHeaderSize { //头长度至少是2
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return
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}
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var head ws.Header
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if in.Len() >= ws.MaxHeaderSize {
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head, err = ws.ReadHeader(in)
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if err != nil {
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return messages, err
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}
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} else { //有可能不完整,构建新的 reader 读取 head,读取成功才实际对 in 进行读操作
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tmpReader := bytes.NewReader(in.Bytes())
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oldLen := tmpReader.Len()
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head, err = ws.ReadHeader(tmpReader)
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skipN := oldLen - tmpReader.Len()
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if err != nil {
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if err == io.EOF || errors.Is(err, io.ErrUnexpectedEOF) { //数据不完整
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return messages, nil
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}
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in.Next(skipN)
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return nil, err
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}
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in.Next(skipN)
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}
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msgBuf.curHeader = &head
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err = ws.WriteHeader(&msgBuf.cachedBuf, head)
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if err != nil {
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return nil, err
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}
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}
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dataLen := (int)(msgBuf.curHeader.Length)
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// 从 in 中读出 data,并将 data bytes 写入 msgBuf.cachedBuf
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if dataLen > 0 {
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if in.Len() < dataLen { //数据不完整
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logging.Infof("incomplete data")
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return
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}
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_, err = io.CopyN(&msgBuf.cachedBuf, in, int64(dataLen))
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if err != nil {
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return
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}
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}
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if msgBuf.curHeader.Fin { //当前 header 已经是一个完整消息
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messages, err = wsutil.ReadClientMessage(&msgBuf.cachedBuf, messages)
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if err != nil {
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return nil, err
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}
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msgBuf.cachedBuf.Reset()
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} else {
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logging.Infof("The data is split into multiple frames")
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}
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msgBuf.curHeader = nil
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}
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}
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type ClientData struct {
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IsCrossDomain bool //是否跨域过
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Player *Player //客户实体
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Mu sync.Mutex
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ERROR_CONNUT int
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Wsmsg *WsCodec
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Conn gnet.Conn
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SaveL sync.Once //保存锁
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CloseChan chan struct{}
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}
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func NewClientData(c gnet.Conn) *ClientData {
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// 创建事件处理器
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cd := ClientData{
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IsCrossDomain: false,
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Player: nil,
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Conn: c,
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Wsmsg: &WsCodec{},
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}
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return &cd
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}
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func (h *ClientData) OnEvent(v []byte) {
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header := TomeeHeader{}
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tempdata := bytearray.CreateByteArray(v)
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header.Len, _ = tempdata.ReadUInt32()
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header.Version, _ = tempdata.ReadByte()
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header.CMD, _ = tempdata.ReadUInt32()
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//header.CMD = cmd.EnumCommandID(_CMD)
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header.UserID, _ = tempdata.ReadUInt32()
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header.Result, _ = tempdata.ReadUInt32()
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header.Data = tempdata.BytesAvailable()
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if header.CMD > 1001 {
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if h.Conn.Context().(*ClientData).Player == nil {
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cool.Loger.Error(context.TODO(), header.UserID, "账号未注册")
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return
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}
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if h.Conn.Context().(*ClientData).Player.Info == nil {
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cool.Loger.Error(context.TODO(), header.UserID, "未创建角色")
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return
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}
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}
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cool.Loger.Debug(context.TODO(), "接收数据", header.UserID, header.CMD)
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h.Recv(header)
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}
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