Files
bl/logic/controller/fight.go
昔念 cccf26788e fix(socket): 玩家断开连接时增加保存锁,避免重复保存
在玩家断开连接时,使用 sync.Once 确保只保存一次玩家数据,
防止因并发或多次触发导致的数据异常。

feat(fight): 增加战斗资格判断与邀请取消功能

- 新增 Player.CanFight() 方法用于统一判断是否可以参与战斗
- 在多个战斗相关接口中加入 CanFight 检查
- 添加“取消战斗邀请”指令及处理逻辑(cmd: 2402)
- 修复部分错误码不准确的问题,提升提示一致性

refactor(login): 优化登录流程并增强健壮性

- 提前校验 session 合法性
- 增强获取玩家信息后的空指针检查
- 调整挖矿数据重置方式为 defer 执行
- 优化日志输出内容,便于调试追踪

docs(model): 更新部门、菜单等模型字段命名规范

将 orderNum 字段改为 ordernum,保持数据库列名风格一致,
同时更新了 base_sys_role 中 userId 为 userid。

perf(rate-limit): 提高登录接口的限流 Burst 容量

调整限流器配置,将请求 burst 容量从 2 提升至 5,
以应对短时间高频访问场景,改善用户体验。

chore(build): 忽略新增编译产物和临时文件

在 .gitignore 中添加 logic/logic2、login/login 等新生成文件路径,
避免误提交二进制文件到版本控制。
2025-10-31 00:53:22 +08:00

191 lines
5.1 KiB
Go

package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
"github.com/gogf/gf/v2/util/gconv"
)
// 挑战地图boss
func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
var petid int
var mo *model.PetInfo
moinfo := &model.PlayerInfo{}
if c.Info.MapID == 515 && data.BossId == 0 { //说明是新手,随机生成
switch c.Info.PetList[0].ID {
case 1:
petid = 4
case 7:
petid = 1
case 4:
petid = 7
}
mo = c.GenPetInfo(
int(petid), 24, //24个体
-1,
0, //野怪没特性
0,
2)
moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
moinfo.PetList = append(moinfo.PetList, *mo)
} else {
mdata, ok := xmlres.MonsterMap[int(c.Info.MapID)]
if !ok {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
if len(mdata.Bosses) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
for _, bc := range mdata.Bosses {
if bc.Id == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
if uint32(*bc.Id) == data.BossId {
for _, bm := range bc.BossMon {
mo = c.GenPetInfo(
gconv.Int(bm.MonID), 24, //24个体
-1,
0, //野怪没特性
0,
2)
mo.Level = uint32(bm.Lv)
mo.CalculatePetPane()
mo.Hp = uint32(bm.Hp)
mo.MaxHp = uint32(bm.Hp)
moinfo.PetList = append(moinfo.PetList, *mo)
}
moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
}
}
}
ai := player.NewAI_player(moinfo)
fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_BOSS, c, ai)
return nil, -1
}
// 战斗野怪
func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
refpet := c.OgreInfo.Data[data.Number]
if refpet.Id == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
mo := c.GenPetInfo(
int(refpet.Id), -1,
-1,
0, //野怪没特性
int(refpet.Shiny),
int(refpet.Lv))
if c.FightC != nil {
return nil, errorcode.ErrorCodes.ErrOnlineOver6HoursCannotFight
}
moinfo := &model.PlayerInfo{}
moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
moinfo.PetList = append(moinfo.PetList, *mo)
ai := player.NewAI_player(moinfo)
fight.NewFight(info.BattleMode.MULTI_MODE, info.BattleStatus.FIGHT_WITH_NPC, c, ai)
return nil, -1
}
// 准备战斗
func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.FightC.ReadyFight(c)
return nil, -1
}
// 接收战斗或者取消战斗的包
func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
if ok, p1 := c.AgreeBattle(data.UserID, data.Flag, data.Mode); ok {
fight.NewFight(data.Mode, info.BattleStatus.FIGHT_WITH_PLAYER, c, p1) ///开始对战,房主方以及被邀请方
}
return nil, -1
}
// 邀请其他人进行战斗
func (h Controller) OnPlayerInviteOtherFight(data *fight.InviteToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
c.InvitePlayerToBattle(&info.PVPinfo{PlayerID: data.UserID, Mode: data.Mode})
return nil, 0
}
// 取消和他人战斗
func (h Controller) OnPlayerCanceledOtherInviteFight(data *fight.InviteFightCancelInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.CancelBattle()
return nil, 0
}
// 使用技能包
func (h Controller) UseSkill(data *fight.UseSkillInInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c.FightC != nil {
c.FightC.UseSkill(c, int32(data.SkillId))
}
return nil, 0
}
// 战斗逃跑
func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.FightC.Over(c, info.BattleOverReason.PlayerEscape)
return nil, 0
}
// 切换精灵
func (h Controller) ChangePet(data *fight.ChangePetInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.FightC.ChangePet(c, data.CatchTime)
return nil, -1
}
// 切换精灵
func (h Controller) Capture(data *fight.CatchMonsterInboundInfo, c *player.Player) (result *info.CatchMonsterOutboundInfo, err errorcode.ErrorCode) {
c.FightC.Capture(c, data.CapsuleId)
return nil, -1
}
// 加载进度
func (h Controller) LoadPercent(data *fight.LoadPercentInboundInfo, c *player.Player) (result *info.LoadPercentOutboundInfo, err errorcode.ErrorCode) {
c.FightC.LoadPercent(c, int32(data.Percent))
return nil, -1
}