refactor(socket): 统一使用 gnet.Conn 替代自定义 Conn 结构体 - 将 logic/controller 和 logic/service/player 中的 *player.Conn 替换为 gnet.Conn - 移除 player.Conn 结构体及相关封装逻辑 - 调整 SendPack 方法至 Player 实体,直接操作 gnet.Conn 发送数据 - 增加 Mu 锁保护并发写入,确保 WebSocket 和 TCP 连接安全性 - 更新 ServerEvent.go 中跨域标记设置位置 ```
39 lines
1.1 KiB
Go
39 lines
1.1 KiB
Go
package controller
|
|
|
|
import (
|
|
"blazing/common/socket/errorcode"
|
|
"blazing/cool"
|
|
|
|
"blazing/logic/service/common"
|
|
"blazing/logic/service/player"
|
|
"blazing/logic/service/space"
|
|
"blazing/logic/service/user"
|
|
blservice "blazing/modules/blazing/service"
|
|
"strings"
|
|
|
|
"github.com/panjf2000/gnet/v2"
|
|
)
|
|
|
|
// 处理命令: 1001
|
|
func (h *Controller) CreatePlayer(data *user.CreatePlayerInboundInfo, c gnet.Conn) (result *user.CreatePlayerOutInfo, err errorcode.ErrorCode) {
|
|
|
|
blservice.NewUserService(data.Head.UserID).Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
|
|
return result, 0
|
|
}
|
|
|
|
func (h *Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
|
|
newnice := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
|
|
|
|
c.Info.Nick = newnice
|
|
result = &user.ChangePlayerNameOutboundInfo{
|
|
Nickname: newnice,
|
|
UserID: c.Info.UserID,
|
|
}
|
|
|
|
space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
|
|
player.SendPack(data.Head.Pack(&result))
|
|
})
|
|
|
|
return result, 0
|
|
}
|