feat(config): 重构配置结构并添加服务器列表支持 - 重命名PortBL字段为GameOnlineID,改进命名语义 - 添加ServerList结构体用于管理服务器配置 - 移除七牛云配置相关字段 - 更新ID生成器使用GameOnlineID参数 fix(server): 调整服务器启动参数和VIP逻辑 - 将启动参数从-port改为-id,统一参数命名 - 更新服务器启动逻辑,基于GameOnlineID获取服务器信息 - 为VIP服务器启用调试模式 - 优化端口可用性检查逻辑 refactor(model): 统一模型基类结构 - 将各模型中的*cool.Model嵌入改为Base基类 - 移除soul.go
61 lines
1.2 KiB
Go
61 lines
1.2 KiB
Go
package service
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import (
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"blazing/cool"
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"blazing/modules/blazing/model"
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"context"
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"strings"
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"github.com/gogf/gf/v2/util/gconv"
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)
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type DoneService struct {
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BaseService
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}
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func (s *DoneService) Exec(data model.EnumMilestone, id []uint32, fn func(*model.MilestoneEX) bool) {
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if cool.Config.ServerInfo.IsVip != 0 {
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cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
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return
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}
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arss := strings.Join(gconv.Strings(id), "-")
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m := s.PModel(s.Model).Where("done_type", data).Where("args", arss)
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var tt *model.MilestoneEX
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m.Scan(&tt)
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if tt == nil {
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tt = &model.MilestoneEX{
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Milestone: model.Milestone{
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DoneType: data,
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Args: strings.Join(gconv.Strings(id), "-"),
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//Count: 1,
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},
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}
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}
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tt.Args = id
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ook := fn(tt)
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if !ook { //不需要保存
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return
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}
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tt.PlayerID = uint64(s.userid)
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tt.Milestone.Args = strings.Join(gconv.Strings(id), "-")
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_, err := m.Save(tt)
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if err != nil {
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panic(err)
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}
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}
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func NewDoneService(id uint32) *DoneService {
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return &DoneService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewMilestone(), UniqueKey: map[string]string{
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"player_id": "角色名称不能重复",
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}},
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},
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}
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}
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