Files
bl/logic/controller/item_buy.go

126 lines
3.5 KiB
Go

package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"github.com/gogf/gf/v2/util/gconv"
)
// 防止封包通过领取来获取道具
// BuyItem 购买单个道具
// data: 包含购买道具信息的输入数据
// player: 当前玩家对象
// 返回: 购买结果和错误码
func (h Controller) BuyItem(data *item.BuyInboundInfo, player *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) {
itemInfo, exists := xmlres.ItemsMAP[int(data.ItemId)]
if !exists {
return &item.BuyOutboundInfo{Coins: player.Info.Coins}, 0
}
// 免费道具直接添加
if itemInfo.Price == 0 {
if player.ItemAdd(data.ItemId, data.Count) {
return &item.BuyOutboundInfo{
ItemId: data.ItemId,
Level: 1,
Count: data.Count,
Coins: player.Info.Coins,
}, 0
}
return &item.BuyOutboundInfo{Coins: player.Info.Coins}, 0
}
// 需要付费的道具
totalCost := data.Count * uint32(itemInfo.Price)
if !player.GetCoins(totalCost) {
return &item.BuyOutboundInfo{Coins: player.Info.Coins}, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
if player.ItemAdd(data.ItemId, data.Count) {
player.Info.Coins -= totalCost
return &item.BuyOutboundInfo{
ItemId: data.ItemId,
Level: 1,
Count: data.Count,
Coins: player.Info.Coins,
}, 0
}
// 购买失败,返还赛尔豆
player.Info.Coins += totalCost
return &item.BuyOutboundInfo{Coins: player.Info.Coins}, 0
}
// BuyMultipleItems 批量购买道具
// data: 包含批量购买道具信息的输入数据
// player: 当前玩家对象
// 返回: 批量购买结果和错误码
func (h Controller) BuyMultipleItems(data *item.BuyMultiInboundInfo, player *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) {
for _, itemID := range data.ItemIds {
itemInfo, exists := xmlres.ItemsMAP[int(itemID)]
if !exists {
continue
}
// 免费道具直接添加
if itemInfo.Price == 0 {
player.ItemAdd(itemID, 1)
continue
}
// 需要付费的道具
if !player.GetCoins(uint32(itemInfo.Price)) {
break
}
if player.ItemAdd(itemID, 1) {
player.Info.Coins -= uint32(itemInfo.Price)
}
}
return &item.BuyMultiOutboundInfo{
Coins: player.Info.Coins,
}, 0
}
// BuyGoldItem 使用金豆购买商品
// data: 包含金豆购买商品信息的输入数据
// player: 当前玩家对象
// 返回: 金豆购买结果和错误码
func (h Controller) BuyGoldItem(data *item.C2S_GOLD_BUY_PRODUCT, player *player.Player) (result *item.S2C_GoldBuyProductInfo, err errorcode.ErrorCode) {
product, exists := xmlres.GoldProductMap[int(data.ProductID)]
if !exists {
return nil, errorcode.ErrorCodes.ErrSystemError
}
useGold := uint32(data.Count) * uint32(gconv.Float64(product.Price)*100)
if !player.UseGold(useGold) {
return &item.S2C_GoldBuyProductInfo{
Gold: player.User.GetGold(uint(player.Info.UserID)),
PayGold: 0,
Reserved: 0,
}, errorcode.ErrorCodes.ErrXinDouInsufficient
}
addSuccess := player.ItemAdd(uint32(gconv.Uint32(product.ItemID)), uint32(data.Count))
if addSuccess {
player.User.UpdateGold(player.Info.UserID, -int64(useGold))
return &item.S2C_GoldBuyProductInfo{
Gold: player.User.GetGold(uint(player.Info.UserID)),
PayGold: useGold,
Reserved: 0,
}, 0
}
return &item.S2C_GoldBuyProductInfo{
Gold: player.User.GetGold(uint(player.Info.UserID)),
PayGold: 0,
Reserved: 0,
}, errorcode.ErrorCodes.ErrSystemError
}