- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
36 lines
1.2 KiB
Go
36 lines
1.2 KiB
Go
{
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"VirtualBattle": {
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"PeakBtGlobalRule": {
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"NewSeIcon": "在战斗中增加50点特攻值;回合开始时若对手处于异常状态则当回合攻击命中后附加300点固定伤害;回合开始时若对手不处于异常状态则自身当回合受到的攻击伤害减少20%"
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"NewSeIcon": "在战斗中增加100点体力值、增加50点特攻值;自身能力提升状态被消除则100%使对手害怕"
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