- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
180 lines
4.1 KiB
Go
180 lines
4.1 KiB
Go
{
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"data": [
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{
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{
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"name": "游戏开始时的初始资金",
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{
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"id": 3,
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"name": "游戏开始时的初始资金",
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{
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"name": "游戏开始时的初始资金",
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{
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"name": "游戏开始时的初始资金",
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{
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},
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{
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"id": 7,
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"type": 2,
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"name": "招募精灵守卫消耗资金数量",
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"des": 40,
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"cost": 3
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{
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"id": 8,
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"type": 2,
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"name": "招募精灵守卫消耗资金数量",
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},
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{
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"id": 9,
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"type": 3,
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"level": 1,
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"name": "可同时进行训练的精灵守卫数量",
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"des": 1,
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"cost": 0
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},
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{
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"id": 10,
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"type": 3,
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"name": "可同时进行训练的精灵守卫数量",
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"cost": 3
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{
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{
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"id": 12,
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"level": 1,
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"name": "每次训练时减免的资金数量",
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"cost": 0
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{
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"cost": 3
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{
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"name": "每次训练时减免的资金数量",
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"cost": 6
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},
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{
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"id": 15,
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"level": 1,
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"des": 300,
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"cost": 0
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{
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{
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"id": 17,
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"name": "肯扎特的初始战斗力",
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{
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"id": 18,
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"type": 5,
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"level": 4,
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"name": "肯扎特的初始战斗力",
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"des": 390,
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"cost": 4
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},
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{
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"id": 19,
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"type": 5,
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"level": 5,
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"name": "肯扎特的初始战斗力",
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"des": 420,
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"cost": 5
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},
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{
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"id": 20,
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"type": 6,
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"level": 1,
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"name": "勇者之塔可布置防线的层数",
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"des": 3,
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"cost": 0
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},
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{
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"id": 21,
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"type": 6,
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"level": 2,
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"name": "勇者之塔可布置防线的层数",
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"des": 4,
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"cost": 3
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},
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{
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"id": 22,
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"type": 6,
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"level": 3,
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"name": "勇者之塔可布置防线的层数",
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"des": 5,
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"cost": 6
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]
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