Files
bl/modules/blazing/model/item.go
昔念 038bd0ce0c ```text
build(go): 升级 gf/v2 框架至 v2.7.0

统一将 common、login 和 mysql driver 中的 github.com/gogf/gf/v2 依赖版本从 v2.6.3 更新到 v2.7.0。

feat(logic): 优化道具服务逻辑与数据结构

- 修改 Item 结构体,去除 Data 字段,新增 ItemId 和 ItemCnt 字段以提高可读性和查询效率。
- 调整 Item 相关方法实现,包括 Item(), AddItem(), SubItem() 和 CheakItem() 方法,支持直接按范围获取及增减物品
2025-11-02 18:56:16 +08:00

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package model
import (
"blazing/cool"
)
const TableNamePlayerBagItem = "player_bag_item"
// PlayerBagItem mapped from table <player_bag_item>
type Item struct {
*cool.Model
PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
// 物品Id
ItemId uint32 `json:"item_id"`
// 物品数量,
ItemCnt uint32 `json:"item_cnt"`
}
type SingleItemInfo struct {
// 物品Id
ItemId uint32 `json:"itemId"`
// 物品数量,
ItemCnt uint32 `json:"itemCnt"`
// 固定值360000
LeftTime uint32 `json:"leftTime"`
// 固定值0
ItemLevel uint32 `json:"itemLevel"`
}
// TableName PlayerBagItem's table name
func (*Item) TableName() string {
return TableNamePlayerBagItem
}
// GroupName PlayerBagItem's table group
func (*Item) GroupName() string {
return "default"
}
// NewPlayerBagItem create a new PlayerBagItem
func NewPlayerBag() *Item {
return &Item{
Model: cool.NewModel(),
}
}
// init 创建表
func init() {
cool.CreateTable(&Item{})
}