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bl/logic/service/room/FitmentShowInfo.go

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package room
import "blazing/logic/service/player"
// FitmentShowInfo 表示家具展示信息
type FitmentShowInfo struct {
// 家具id 或 默认房型id: 500001
Id uint32 `json:"id"`
// x坐标
X uint32 `json:"x"`
// y坐标
Y uint32 `json:"y"`
// 默认0
Dir uint32 `json:"dir"`
// 默认0
Status uint32 `json:"status"`
}
// FitmentUseringInboundInfo FitmentUseringInboundInfo类实现InboundMessage接口
type FitmentUseringInboundInfo struct {
Head player.TomeeHeader `cmd:"10006" struc:"[0]pad"` //玩家登录
// 需要获取基地信息的目标玩家账号ID
TargetUserID uint32 `json:"targetUserId"`
}
// FitmentUseringOutboundInfo FitmentUseringOutboundInfo实现OutboundMessage接口
type FitmentUseringOutboundInfo struct {
// 玩家账号ID
UserId uint32 ` json:"userId"`
// 进入基地所有者的userid
RoomId uint32 `codec:"auto" json:"roomId"`
FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"`
// 基地摆放物品的数组, 就算没有摆放物品, 也必带一个小屋的参数
Fitments []FitmentShowInfo `codec:"auto" json:"fitments"`
}
// PetShowInfo 宠物展示信息
type PetShowInfo struct {
TypeId uint32 // 精灵类型ID
CatchTime uint32 // 精灵生成时间
}
type PetRoomListOutboundInfo struct {
PetsLen uint32 `json:"petsLen" struc:"sizeof=Pets"`
Pets []PetShowInfo `json:"pets"`
}
type PetRoomListInboundInfo struct {
Head player.TomeeHeader `cmd:"2324" struc:"[0]pad"` //玩家登录
// 需要获取基地信息的目标玩家账号ID
TargetUserID uint32 `json:"targetUserId"`
}
type FitmentAllInboundEmpty struct {
Head player.TomeeHeader `cmd:"10007" struc:"[0]pad"`
}
type FitmentAllOutboundInfo struct {
FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"`
// 基地摆放物品的数组, 就算没有摆放物品, 也必带一个小屋的参数
Fitments []FitmentItemInfo `codec:"auto" json:"fitments"`
}
// FitmentItemInfo
type FitmentItemInfo struct {
// Id 家具id 或 默认房型id: 500001
Id uint32 `json:"id"`
// UsedCount 使用数量默认房型id项目的使用数据固定为1
UsedCount uint32 `json:"usedCount"`
// AllCount 拥有数量默认房型id项目的拥有数量固定为1
AllCount uint32 `json:"allCount"`
}