Files
bl/logic/service/maps/walk.go
昔念 da9286d3d8 ```
feat(fight): 调整技能效果命中逻辑与回合开始处理

- 修改了技能效果命中的判定顺序,确保暴击计算在效果添加之前执行
- 修复了回合开始时敌我双方状态结算的上下文错误
- 优化了效果缓存初始化逻辑,避免重复添加相同效果
- 增加了效果去重判断,防止完全相同的效果被重复添加
- 调整了战斗循环中结束逻辑的位置,确保广播和通道关闭正确执行
- 更新了部分日志提示信息,使其更符合实际业务含义
- 移除了部分无用代码和注释,提高
2025-11-11 01:10:26 +08:00

55 lines
1.3 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package maps
import (
"blazing/logic/service/common"
"blazing/logic/service/player"
"blazing/logic/service/space"
"blazing/modules/blazing/model"
"golang.org/x/time/rate"
)
type WalkInInfo struct {
Head player.TomeeHeader `cmd:"2101" struc:"[0]pad"` //走路包
// Flag: 0为走1为飞行模式@UInt long
Flag uint32
// Point: 直接给坐标xy
Point model.Pos `fieldDesc:"直接给坐标xy"`
PathLen uint32 `struc:"sizeof=Path" `
Path string
}
var limiter = rate.NewLimiter(rate.Limit(10), 1)
func (t *WalkInInfo) Broadcast(mapid uint32, o WalkOutInfo) {
// cool.Limiter.Take()
//r := cool.Limiter.Get("Broadcast"+gconv.String(mapid), rate.Limit(10), 5)
if !limiter.Allow() {
return
}
space.GetSpace(mapid).User.IterCb(func(playerID uint32, player common.PlayerI) {
t.Head.Result = 0
tt := t.Head.Pack(&o)
player.SendPack(tt)
})
}
// PeopleWalkOutboundInfo PeopleWalkOutboundInfo类实现OutboundMessage接口
type WalkOutInfo struct {
// Flag: 0为走1为飞行模式
Flag uint32 `fieldDesc:"0为走1为飞行模式" codec:"uint"`
// UserID: 走动的人的米米号
UserID uint32 `fieldDesc:"走动的人的米米号" codec:"uint"`
// Point: 直接给坐标xy
Point model.Pos `fieldDesc:"直接给坐标xy"`
PathLen uint32 `struc:"sizeof=Path" `
Path string
}