新增精灵融合接口及处理逻辑,支持主副精灵融合生成新精灵,并消耗金币与材料。 同时调整了战斗技能选择流程、修复地图热度统计安全问题以及完善宠物删除机制。 - 添加 `PetFusion` 控制器方法实现融合核心逻辑 - 新增 `C2S_PetFusion` 和 `PetFusionInfo` 结构体用于通信 - 修正战斗中技能随机选取后立即返回的问题 - 修复太空站进入/离开时对地图热度的并发访问风险 -
48 lines
1.2 KiB
Go
48 lines
1.2 KiB
Go
package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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)
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func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result *pet.PetFusionInfo, err errorcode.ErrorCode) {
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if !c.UseCoins(1000) {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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//防止同一只
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if data.Mcatchtime == data.Auxcatchtime {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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_, Mcatchpetinfo, ok := c.FindPet(data.Mcatchtime)
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if !ok {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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if xmlres.PetMAP[int(Mcatchpetinfo.ID)].FuseMaster == 0 {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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_, Auxpetinfo, ok := c.FindPet(data.Auxcatchtime)
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if !ok {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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if xmlres.PetMAP[int(Auxpetinfo.ID)].FuseSub == 0 {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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r := model.GenPetInfo(1, -1, -1, -1, -1, 1)
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c.Service.Pet.PetAdd(*r)
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c.Pet_del(Auxpetinfo.CatchTime)
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c.Pet_del(Mcatchpetinfo.CatchTime)
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return &pet.PetFusionInfo{
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ObtainTime: r.CatchTime,
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SoulID: 1000017,
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StarterCpTm: r.ID,
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CostItemFlag: 0,
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}, 0
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}
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