Files
bl/logic/service/fight/battle/effect/effect_1.go

34 lines
722 B
Go

package effect
import (
"blazing/logic/service/fight/battle/node"
"blazing/logic/service/fight/info"
"github.com/shopspring/decimal"
)
/**
* 给予对象损伤一半,会回复自己的体力
*/
type Effect1 struct {
node.EffectNode
}
func init() {
info.NodeM.AddEffect(&Effect1{})
}
// 重写EFFectID
func (this *Effect1) ID() int {
this.EffectNode.ParamSize(0) //设置参数个数
return 1
}
// 重写POST_DAMAGE ,伤害结束后触发回血
func (this *Effect1) PostDamage() bool {
off := this.GetSkill().DamageValue.Div(decimal.NewFromInt(2)) //伤害的一半
this.GetOwnerPet().Hp += uint32(off.IntPart()) //这里是effect在对方挂载,故回血给自己回血
return true
}