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bl/public/seer_data-main/resource/config/json/X_Team.json
昔念 906bad9e21 refactor(fight): 重构战斗效果和技能初始化逻辑
- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
2025-09-14 19:59:58 +08:00

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{
"data": [
{
"id": 1,
"boss": 3657,
"indexType": 1,
"conditionText": "出战精灵不超过<color=#ffd325>4</color>个",
"wintext": "降低防御指数<color=#ffd325>10%</color>",
"rewardid": "1_300401",
"rewardcnt": "2000_1"
},
{
"id": 2,
"boss": 3642,
"indexType": 1,
"conditionText": "出战精灵不超过<color=#ffd325>2</color>个",
"wintext": "降低防御指数<color=#ffd325>20%</color>",
"rewardid": "1_300401",
"rewardcnt": "2000_1"
},
{
"id": 3,
"boss": 3652,
"indexType": 2,
"conditionText": "造成的单次最高伤害达到<color=#ffd325>1500</color>",
"wintext": "降低攻击指数<color=#ffd325>10%</color>",
"rewardid": "1_300401",
"rewardcnt": "2000_1"
},
{
"id": 4,
"boss": 3637,
"indexType": 2,
"conditionText": "造成的单次最高伤害达到<color=#ffd325>3000</color>",
"wintext": "降低攻击指数<color=#ffd325>20%</color>",
"rewardid": "1_300401",
"rewardcnt": "2000_1"
},
{
"id": 5,
"boss": 3632,
"indexType": 3,
"conditionText": "自身<color=#ffd325>体力值≥400</color>时击败",
"wintext": "降低固伤指数<color=#ffd325>10%</color>",
"rewardid": "1_300401",
"rewardcnt": "2000_1"
},
{
"id": 6,
"boss": 3662,
"indexType": 3,
"conditionText": "自身<color=#ffd325>体力值≥600</color>时击败",
"wintext": "降低固伤指数<color=#ffd325>20%</color>",
"rewardid": "1_300401",
"rewardcnt": "2000_1"
},
{
"id": 7,
"boss": 3672,
"indexType": 0,
"conditionText": "",
"wintext": "",
"rewardid": "1_300402",
"rewardcnt": "3000_1"
}
]
}