Files
bl/logic/service/space/in_out.go
昔念 4b604669e4 feat(pet): 更新精灵闪光信息结构以支持更丰富的光晕效果
将 Shiny 字段从单一 uint32 值扩展为 GlowFilter 结构体数组及相关长度字段,
用于表示更复杂的闪光视觉效果。同时调整相关序列化标签及保留字段布局。

- 修改 PetInfo、PetShortInfo、ReadyFightPetInfo 等结构体中的 Shiny 表示方式
- 添加 ShinyLen 和 ShinyInfo 字段,并配置 json 与 struc 序列化选项
- 调整部分结构体中 Reserved 字段为数组形式以优化空间布局
- 更新 copier.Copy 为 copier.CopyWithOption 并启用深拷贝逻辑
- 微调经验升级顺序以确保数据一致性
- 修正地图BOSS信息判断条件并清理无用导入和注释代码
2025-12-14 05:34:39 +08:00

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package space
import (
"blazing/logic/service/common"
"blazing/logic/service/space/info"
"sync/atomic"
"github.com/jinzhu/copier"
"github.com/panjf2000/ants/v2"
"golang.org/x/time/rate"
)
var mappool, _ = ants.NewPool(-1)
// 向其他人广播,不含自己
// 广播是c为空就不特判发给全体成员广播
func (s *Space) Broadcast(c common.PlayerI, cmd uint32, data any) {
mappool.Submit(func() {
s.User.Range(func(k uint32, v common.PlayerI) (stop bool) {
if c != nil {
if k != c.GetInfo().UserID {
v.SendPackCmd(cmd, data)
}
} else {
v.SendPackCmd(cmd, data)
}
return false
})
})
}
func (s *Space) LeaveMap(c common.PlayerI) {
if atomic.CompareAndSwapUint32(&s.Owner.UserID, c.GetInfo().UserID, 0) {
s.Owner.Reset()
s.Broadcast(c, 2419, &s.Owner)
}
s.Broadcast(c, 2002, &info.LeaveMapOutboundInfo{UserID: c.GetInfo().UserID})
s.User.Delete(c.GetInfo().UserID)
s.UserInfo.Delete(c.GetInfo().UserID)
_, ok := maphot[s.Super]
if ok {
atomic.AddInt32(maphot[s.Super], -1)
}
}
func (s *Space) EnterMap(c common.PlayerI) {
out := info.NewOutInfo()
copier.CopyWithOption(out, c.GetInfo(), copier.Option{DeepCopy: true})
s.User.Store(c.GetInfo().UserID, c)
s.UserInfo.Store(c.GetInfo().UserID, *out)
s.Broadcast(c, 2001, out)
_, ok := maphot[s.Super]
if ok {
atomic.AddInt32(maphot[s.Super], 1)
}
}
func (s *Space) GetInfo(c common.PlayerI) []info.OutInfo {
if atomic.LoadUint32(&s.TimeBoss.Flag) == 1 {
defer c.SendPackCmd(2022, &s.TimeBoss)
}
if s.MapBossInfo.Pos != 200 {
var t info.MapBossSInfo
t.INFO = append(t.INFO, s.MapBossInfo)
s.Broadcast(nil, 2021, &t)
}
defer c.SendPackCmd(50004, &info.S2C_50004{Id: uint32(s.Weather)}) //获取天气
ret := make([]info.OutInfo, 0)
s.UserInfo.Range(func(k uint32, v info.OutInfo) (stop bool) {
ret = append(ret, v)
return len(ret) > 30
})
return ret
}
var limiter = rate.NewLimiter(rate.Limit(10), 5)
func (s *Space) Walk(c common.PlayerI, info *info.WalkOutInfo) {
// cool.Limiter.Take()
//r := cool.Limiter.Get("Broadcast"+gconv.String(mapid), rate.Limit(10), 5)
if !limiter.Allow() {
return
}
s.Broadcast(c, 2101, info)
}