Files
bl/logic/controller/user_talk.go
昔念 cf7736a3e7 feat(user-talk): 优化聊天功能中的物品奖励逻辑
重构 Talk 方法中物品奖励的获取方式,使用新的配置服务以支持多物品 ID 奖励机制。
移除了对 github.com/gogf/gf/v2/util/grand 包的依赖,改为通过服务获取实际物品数量。

同时更新了相关模型定义:
- 修改 MineralCollectionConfig 中 ItemID 为数组形式以支持多个物品配置
- 调整 ItemGift 模型字段
2025-12-22 19:04:16 +08:00

49 lines
1.3 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"blazing/modules/config/service"
)
func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) {
result = &item.TalkCountOutboundInfo{}
cid, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
if !ok {
return result, 0
}
result.GiftCount = uint32(cid)
return result, 0
}
//var talkcacche = make(map[string]uint32)
func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) {
result = &item.DayTalkInfo{}
result.OutList = make([]item.CateInfo, 0)
_, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
if !ok {
return result, errorcode.ErrorCodes.ErrResourceUnavailable
}
//更新次数
config := service.NewTalkConfigService().GetCache(int(data.ID))
//service.NewItemService().GetItemCount(config.ItemID)
for _, itemid := range config.ItemID {
ritemcount := service.NewItemService().GetItemCount(itemid)
ret := c.ItemAdd(uint32(itemid), uint32(ritemcount))
if ret {
result.OutList = append(result.OutList, item.CateInfo{ID: itemid, Count: uint32(ritemcount)})
}
}
c.Service.Talk.Update(int(data.ID))
return result, 0
}