Files
bl/logic/controller/pet_skill.go
昔念 39dc79f706 ```
feat(xml): 添加进化配置映射并更新错误码提示

- 在 `common/data/xmlres/file.go` 中添加 EVOLVMAP 用于加载进化配置
- 更新多个控制器中的金币不足错误码,统一使用骄阳余额不足错误码 `ErrSunDouInsufficient10016`
- 修改战斗逻辑中 AI 动作触发机制,并优化战斗流程
- 增加对融合材料合法性的校验
- 调整战斗动作通道缓冲区大小以提升并发处理能力
- 更新 XML 配置
2025-12-16 02:50:10 +08:00

63 lines
1.7 KiB
Go

package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/common/utils"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
)
func (h Controller) SetPetSkill(data *pet.ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
if !c.UseCoins(100) {
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
c.Info.Coins -= 50
_, onpet, ok := c.FindPet(data.CatchTime)
if !ok {
return result, errorcode.ErrorCodes.ErrSystemBusy
}
_, _, ok = utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
return item.ID == data.ReplaceSkill
})
if ok {
return result, errorcode.ErrorCodes.ErrSystemBusy
}
_, hasskill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
return item.ID == data.HasSkill
})
if ok {
hasskill.ID = data.ReplaceSkill
hasskill.PP = uint32(xmlres.SkillMap[int(hasskill.ID)].MaxPP)
}
return &pet.ChangeSkillOutInfo{
CatchTime: data.CatchTime,
}, 0
}
func (h Controller) Skill_Sort(data *pet.C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.UseCoins(100) {
return result, errorcode.ErrorCodes.ErrSystemBusy
}
c.Info.Coins -= 50
_, onpet, ok := c.FindPet(data.CapTm)
if ok {
var newskill []model.SkillInfo
for _, v := range data.Skill {
_, HasSkill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
return item.ID == v
})
if ok {
newskill = append(newskill, *HasSkill)
}
}
onpet.SkillList = newskill
}
return nil, 0
}