Files
bl/logic/controller/item_buy.go

85 lines
2.0 KiB
Go

package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"github.com/gogf/gf/v2/util/gconv"
)
// 防止封包通过领取来获取道具
// 领取道具包校验价格
func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) {
tt, ok := xmlres.ItemsMAP[int(data.ItemId)]
if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) {
r := c.ItemAdd(data.ItemId, data.Count)
if r {
return &item.BuyOutboundInfo{
ItemId: data.ItemId,
Level: 1,
Count: data.Count,
Coins: c.Info.Coins,
}, 0
}
//购买失败,返还豆子
c.Info.Coins += data.Count * uint32(tt.Price)
}
return &item.BuyOutboundInfo{
Coins: c.Info.Coins,
}, 0
}
func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) {
for _, v := range data.ItemIds {
iteminfo, ok := xmlres.ItemsMAP[int(v)]
if ok {
if !c.UseCoins(uint32(iteminfo.Price)) {
break
}
if c.ItemAdd(v, 1) {
c.Info.Coins -= uint32(iteminfo.Price)
}
}
}
return &item.BuyMultiOutboundInfo{
Coins: c.Info.Coins,
}, 0
}
func (h Controller) BuyGoldItem(data *item.C2S_GOLD_BUY_PRODUCT, c *player.Player) (result *item.S2C_GoldBuyProductInfo, err errorcode.ErrorCode) {
r := xmlres.GoldProductMap[int(data.ProductID)]
usegold := uint32(data.Count) * uint32(gconv.Float64(r.Price)*100)
if !c.UseGold(usegold) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
isbuycot := c.ItemAdd(uint32(gconv.Uint32(r.ItemID)), uint32(data.Count))
if isbuycot {
c.User.UpdateGold(c.Info.UserID, -int64(usegold))
result = &item.S2C_GoldBuyProductInfo{
Gold: c.User.GetGold(uint(c.Info.UserID)),
PayGold: usegold,
Reserved: 0,
}
}
result = &item.S2C_GoldBuyProductInfo{
Gold: c.User.GetGold(uint(c.Info.UserID)),
PayGold: 0,
Reserved: 0,
}
return
}