48 lines
1.1 KiB
Go
48 lines
1.1 KiB
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/common"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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)
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//大乱斗
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func (h Controller) PET_MELEE(data *fight.StartPetWarInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.Fightinfo.Mode = info.BattleMode.PET_MELEE
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c.Fightinfo.PlayerID = 0
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c.JoinFight(func(p common.PlayerI) bool {
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fight.NewFight(p, c, func(foi *info.FightOverInfo) {
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}) ///开始对战,房主方以及被邀请方
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return true
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})
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return
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}
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func (h Controller) PET_King(data *fight.PetKingJoinInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.Fightinfo.Status = info.BattleStatus.FIGHT_WITH_PLAYER
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switch data.Type {
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case 5:
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c.Fightinfo.Mode = info.BattleMode.SINGLE_MODE
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case 6:
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c.Fightinfo.Mode = info.BattleMode.MULTI_MODE
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}
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c.JoinFight(func(p common.PlayerI) bool {
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fight.NewFight(p, c, func(foi *info.FightOverInfo) {
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}) ///开始对战,房主方以及被邀请方
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return true
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})
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return
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}
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