50 lines
2.1 KiB
Go
50 lines
2.1 KiB
Go
package model
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import (
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"blazing/cool"
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)
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const (
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TableNamePeakTianxuan = "config_peak_tianxuan"
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)
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type PeakTianxuan struct {
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*BaseConfig
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PlayerID uint32 `gorm:"not null;index:idx_peak_tianxuan_player;uniqueIndex:idx_peak_tianxuan_player_pet;comment:'所属玩家ID'" json:"player_id"`
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DisplayOrder uint32 `gorm:"not null;default:0;comment:'展示顺序'" json:"display_order"`
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PetID uint32 `gorm:"not null;uniqueIndex:idx_peak_tianxuan_player_pet;comment:'天选精灵ID'" json:"pet_id"`
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PresetName string `gorm:"type:varchar(64);not null;default:'';comment:'预设显示名'" json:"preset_name"`
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Level uint32 `gorm:"not null;default:100;comment:'预设等级'" json:"level"`
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Nature uint32 `gorm:"not null;default:0;comment:'预设性格'" json:"nature"`
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Hp uint32 `gorm:"not null;default:0;comment:'预设当前生命'" json:"hp"`
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MaxHp uint32 `gorm:"not null;default:0;comment:'预设最大生命'" json:"max_hp"`
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Attack uint32 `gorm:"not null;default:0;comment:'预设攻击'" json:"attack"`
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Defence uint32 `gorm:"not null;default:0;comment:'预设防御'" json:"defence"`
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SpAttack uint32 `gorm:"not null;default:0;comment:'预设特攻'" json:"sp_attack"`
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SpDefence uint32 `gorm:"not null;default:0;comment:'预设特防'" json:"sp_defence"`
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Speed uint32 `gorm:"not null;default:0;comment:'预设速度'" json:"speed"`
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SkinID uint32 `gorm:"not null;default:0;comment:'预设皮肤ID'" json:"skin_id"`
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EffectIDs []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'预设特性/效果ID列表'" json:"effect_ids"`
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SkillIDs []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'预设技能ID列表'" json:"skill_ids"`
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VoteCount uint32 `gorm:"not null;default:0;comment:'票数统计'" json:"vote_count"`
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}
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func (*PeakTianxuan) TableName() string {
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return TableNamePeakTianxuan
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}
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func (*PeakTianxuan) GroupName() string {
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return "default"
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}
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func NewPeakTianxuan() *PeakTianxuan {
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return &PeakTianxuan{
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BaseConfig: NewBaseConfig(),
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}
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}
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func init() {
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cool.CreateTable(&PeakTianxuan{})
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}
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