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优化踢人超时处理和僵尸连接清理,支持BOSS动作脚本并增加测试,修复事件匹配与战斗循环中的并发问题。
268 lines
6.2 KiB
Go
268 lines
6.2 KiB
Go
package socket
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import (
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"context"
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"encoding/binary"
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"errors"
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"io"
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"log"
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"os"
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"sync/atomic"
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"time"
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"blazing/cool"
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"blazing/logic/service/player"
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"blazing/modules/config/service"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/os/gtime"
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"github.com/panjf2000/gnet/v2"
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)
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func (s *Server) Boot(serverid, port uint32) error {
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// go s.bootws()
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s.serverid = serverid
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s.port = port
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err := gnet.Run(s, s.network+"://"+s.addr,
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gnet.WithMulticore(true),
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gnet.WithTicker(true),
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// 其他调优配置↓
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gnet.WithTCPNoDelay(gnet.TCPNoDelay), // 禁用Nagle算法(降低延迟,适合小数据包场景)
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//gnet.WithReusePort(true), // 开启SO_REUSEPORT(多核下提升并发)
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//gnet.WithReadBufferCap(1024*64), // 读缓冲区64KB(根据业务调整,默认太小)
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// gnet.WithWriteBufferCap(1024*64), // 写缓冲区64KB
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//gnet.WithLockOSThread(true), // 绑定goroutine到OS线程(减少上下文切换)
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)
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if err != nil {
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panic(err)
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}
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return nil
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}
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func (s *Server) Stop() error {
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_ = s.eng.Stop(context.Background())
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s.workerPool.Release()
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return nil
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}
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func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
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defer func() {
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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// 1. 打印错误信息
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if t, ok := c.Context().(*player.ClientData); ok {
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if t.Player != nil {
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if t.Player.Info != nil {
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cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
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t.Player.Service.Info.Save(*t.Player.Info)
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}
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}
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} else {
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cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, err)
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}
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}
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}()
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// 识别 RST 导致的连接中断(错误信息含 "connection reset")
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// if err != nil && (strings.Contains(err.Error(), "connection reset") || strings.Contains(err.Error(), "reset by peer")) {
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// remoteIP := c.RemoteAddr().(*net.TCPAddr).IP.String()
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// log.Printf("RST 攻击检测: 来源 %s, 累计攻击次数 %d", remoteIP)
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// // 防护逻辑:临时封禁异常 IP(可扩展为 IP 黑名单)
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// // go s.tempBlockIP(remoteIP, 5*time.Minute)
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// }
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//fmt.Println(err, c.RemoteAddr().String(), "断开连接")
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atomic.AddInt64(&cool.Connected, -1)
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//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
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v, _ := c.Context().(*player.ClientData)
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if v != nil {
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v.Close()
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if v.Player != nil {
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v.Player.Save() //保存玩家数据
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}
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}
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//}
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//关闭连接
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return
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}
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func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
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g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&cool.Connected))
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if s.quit && atomic.LoadInt64(&cool.Connected) == 0 {
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//执行正常退出逻辑
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os.Exit(0)
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}
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return 30 * time.Second, gnet.None
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}
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func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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s.eng = eng
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service.NewServerService().SetServerID(s.serverid, s.port) //设置当前服务器端口
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return gnet.None
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}
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func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
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if s.network != "tcp" {
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return nil, gnet.Close
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}
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if conn.Context() == nil {
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conn.SetContext(player.NewClientData(conn)) //注入data
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}
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atomic.AddInt64(&cool.Connected, 1)
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return nil, gnet.None
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}
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func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
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defer func() {
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if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
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// 1. 打印错误信息
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if t, ok := c.Context().(*player.ClientData); ok {
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if t.Player != nil {
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if t.Player.Info != nil {
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cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
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t.Player.Service.Info.Save(*t.Player.Info)
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}
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}
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}
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}
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}()
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ws := c.Context().(*player.ClientData).Wsmsg
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if ws.Tcp { //升级失败时候防止缓冲区溢出
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return s.handleTCP(c)
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}
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tt, len1 := ws.ReadBufferBytes(c)
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if tt == gnet.Close {
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return gnet.Close
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}
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ok, action := ws.Upgrade(c)
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if action != gnet.None { //连接断开
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return action
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}
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if !ok { //升级失败,说明是tcp连接
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ws.Tcp = true
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return s.handleTCP(c)
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}
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// fmt.Println(ws.Buf.Bytes())
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c.Discard(len1)
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messages, err := ws.Decode(c)
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if err != nil {
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return gnet.Close
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}
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if messages == nil {
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return
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}
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for _, msg := range messages {
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s.onevent(c, msg.Payload)
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//t.OnEvent(msg.Payload)
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}
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return gnet.None
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}
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const maxBodyLen = 10 * 1024 // 业务最大包体长度,按需调整
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func (s *Server) handleTCP(conn gnet.Conn) (action gnet.Action) {
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conn.Context().(*player.ClientData).IsCrossDomain.Do(func() { //跨域检测
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handle(conn)
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})
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// handle(c)
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// 先读取4字节的包长度
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lenBuf, err := conn.Peek(4)
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if err != nil {
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if errors.Is(err, io.ErrShortBuffer) {
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return
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}
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return gnet.Close
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}
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bodyLen := binary.BigEndian.Uint32(lenBuf)
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if bodyLen > maxBodyLen {
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return gnet.Close
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}
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if conn.InboundBuffered() < int(bodyLen) {
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return
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}
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// 提取包体
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body, err := conn.Next(int(bodyLen))
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if err != nil {
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if errors.Is(err, io.ErrShortBuffer) {
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return
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}
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return gnet.Close
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}
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s.onevent(conn, body)
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if conn.InboundBuffered() > 0 {
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if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
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return gnet.Close
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}
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}
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return action
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}
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// CROSS_DOMAIN 定义跨域策略文件内容
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const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
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// TEXT 定义跨域请求的文本格式
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const TEXT = "<policy-file-request/>\x00"
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func handle(c gnet.Conn) {
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// 读取数据并检查是否为跨域请求
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data, err := c.Peek(len(TEXT))
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if err != nil {
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log.Printf("Error reading cross-domain request: %v", err)
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return
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}
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if string(data) == TEXT { //判断是否是跨域请求
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//log.Printf("Received cross-domain request from %s", c.RemoteAddr())
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// 处理跨域请求
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c.Write([]byte(CROSS_DOMAIN))
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c.Discard(len(TEXT))
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return
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}
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//return
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}
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func (s *Server) onevent(c gnet.Conn, v []byte) {
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if t, ok := c.Context().(*player.ClientData); ok {
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t.PushEvent(v, s.workerPool.Submit)
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}
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}
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