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优化踢人超时处理和僵尸连接清理,支持BOSS动作脚本并增加测试,修复事件匹配与战斗循环中的并发问题。
46 lines
1.2 KiB
Go
46 lines
1.2 KiB
Go
package cool
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// 存值示例
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func AddClient(id uint32, client *ClientHandler) {
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// 普通map:Clientmap[id] = client
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Clientmap.Store(id, client) // sync.Map存值
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}
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// 清理指定client(uid=100000*onlineID+port)
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func DeleteClientOnly(uid uint32) {
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Clientmap.Delete(uid)
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}
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// 清理指定client(onlineID+port)
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func DeleteClient(id, port uint32) {
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Clientmap.Delete(100000*id + port)
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}
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// 取值示例
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func GetClient(id, port uint32) (*ClientHandler, bool) {
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// 普通map:client, ok := Clientmap[id]
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val, ok := Clientmap.Load(100000*id + port) // sync.Map取值
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if !ok {
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return nil, false
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}
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// 类型断言(确保value是*ClientHandler)
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client, ok := val.(*ClientHandler)
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return client, ok
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}
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func GetClientOnly(uid uint32) (*ClientHandler, bool) {
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// 普通map:client, ok := Clientmap[id]
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val, ok := Clientmap.Load(uid) // sync.Map取值
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if !ok {
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return nil, false
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}
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// 类型断言(确保value是*ClientHandler)
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client, ok := val.(*ClientHandler)
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return client, ok
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}
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type ClientHandler struct {
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KickPerson func(uint32) error //踢人,这里是返回具体的logic
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QuitSelf func(int) error //关闭服务器进程
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Broadcast func(string) int //全服广播,返回的是在线人数
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}
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