Files
bl/modules/player/service/title.go
昔念 e5c75f7359
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2026-02-13 22:57:05 +08:00

69 lines
1.1 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/player/model"
"fmt"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
type TitleService struct {
BaseService
}
func (s *TitleService) Get() []uint32 {
m1 := s.dbm(s.Model)
var talks *model.Title
m1.Scan(&talks)
if talks == nil {
return []uint32{}
}
return talks.AvailableTitle
}
func (s *TitleService) Can(id uint32) bool {
m1 := s.dbm(s.Model)
ok, _ := m1.Wheref(`available_title @> ?::jsonb`, id).Exist()
return ok
}
func (s *TitleService) Give(id uint32) bool {
m1, _ := s.dbm(s.Model).Exist()
if !m1 {
m := s.dbm(s.Model)
data := g.Map{
"player_id": s.userid,
"available_title": []uint32{id},
"is_vip": cool.Config.ServerInfo.IsVip,
}
m.Data(data).Insert()
return true
}
m := s.dbm(s.Model)
m.Data(g.Map{
"available_title": gdb.Raw(fmt.Sprintf("available_title|| '%d'::jsonb", id)),
}).Update()
return true
}
func NewTitleService(id uint32) *TitleService {
return &TitleService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewPlayerTitle()},
},
}
}