- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
52 lines
844 B
Go
52 lines
844 B
Go
{
|
|
"data": [
|
|
{
|
|
"id": 1,
|
|
"icon": "1_1"
|
|
},
|
|
{
|
|
"id": 2,
|
|
"icon": "1_2"
|
|
},
|
|
{
|
|
"id": 3,
|
|
"icon": "1_3"
|
|
},
|
|
{
|
|
"id": 4,
|
|
"icon": "1_4"
|
|
},
|
|
{
|
|
"id": 5,
|
|
"icon": "1_5"
|
|
},
|
|
{
|
|
"id": 6,
|
|
"icon": "1_6"
|
|
},
|
|
{
|
|
"id": 7,
|
|
"icon": "1_7"
|
|
},
|
|
{
|
|
"id": 8,
|
|
"icon": "1_8"
|
|
},
|
|
{
|
|
"id": 9,
|
|
"icon": "1_9"
|
|
},
|
|
{
|
|
"id": 10,
|
|
"icon": "1_10"
|
|
},
|
|
{
|
|
"id": 11,
|
|
"icon": "1_11"
|
|
},
|
|
{
|
|
"id": 12,
|
|
"icon": "1_12"
|
|
}
|
|
]
|
|
} |