Files
bl/modules/blazing/service/isreg.go
昔念 bc4bd7eba6 refactor(login): 重构登录逻辑并优化用户信息获取
- 移除 controller 中的测试代码和不必要的注释
- 优化 login.go 中的用户信息获取逻辑,从 PlayerService 中获取玩家信息
- 删除 LoginSidInfo.go 中的冗余代码和未使用的函数
- 更新 admin 控制器中的 GetSession 方法,返回用户 ID 和 session
- 调整 base_sys_user 模型,移除冗余字段和注释
- 新增 GetPerson 方法在 base_sys_user 服务中获取用户信息
- 在 player 模型中添加 NewPlayerInfo 函数创建默认玩家信息
2025-08-22 22:40:32 +08:00

103 lines
1.9 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"context"
"encoding/json"
"strings"
"github.com/gogf/gf/v2/os/glog"
)
type PlayerService struct {
*cool.Service
}
func NewPlayerService() *PlayerService {
return &PlayerService{
&cool.Service{
Model: model.NewPlayer(),
},
}
}
// 是否注册,如果注册过,那么就会产生用户player信息
func (s *PlayerService) IsReg(accountID uint) bool {
m := cool.DBM(s.Model).Where("player_id", accountID)
record, err := m.One()
if err != nil {
return false
}
if record != nil {
return true
}
return false
}
// 实现注册,id+昵称+颜色
func (s *PlayerService) Reg(accountID uint, nick string, color uint32) {
nick = strings.TrimSpace(nick)
t := model.NewPlayer()
t.PlayerID = uint64(accountID)
//设置用户信息
t1 := model.NewPlayerInfo()
t1.Nick = nick
t1.Color = color
t22, err := json.Marshal(t1)
if err != nil {
return
}
t.Data = string(t22)
_, err = cool.DBM(s.Model).Data(t).Insert()
if err != nil {
glog.Error(context.Background(), err)
return
}
}
func (s *PlayerService) Person(accountID uint) (ret *model.PlayerInfo) {
m := cool.DBM(s.Model).Where("player_id", accountID)
var tt model.Player
m.Scan(&tt)
json.Unmarshal([]byte(tt.Data), &ret)
return
}
func (s *PlayerService) Save(data *model.PlayerInfo) {
m := cool.DBM(s.Model).Where("player_id", data.UserID)
var tt model.Player
m.Scan(&tt)
//todo 待测试
temp, _ := json.Marshal(data)
tt.Data = string(temp)
m.Save(tt)
return
}
func (s *PlayerService) ProcessAndSave(playerID uint32, processFunc func(*model.PlayerInfo) error) error {
//todo待测试
var player model.Player
m1 := cool.DBM(s.Model).Where("player_id", playerID)
m1.Scan(&player)
var tt model.PlayerInfo
json.Unmarshal([]byte(player.Data), &tt)
processFunc(&tt)
tmep, _ := json.Marshal(tt)
player.Data = string(tmep)
m1.Save(player)
return nil
}