refactor(controller): 重构控制器函数命名和代码注释 - 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑 - 重命名 Leiyi 函数为 GetLeiyiTrainStatus - 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释 - 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce 等擂台相关函数添加注释前缀 - 重命名 PETKing 函数为 PetKing - 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明 - 重命名 BuyMItem 函数为 BuyMultipleItems - 重命名 ITEM_S
34 lines
1.0 KiB
Go
34 lines
1.0 KiB
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/cool"
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"blazing/logic/service/player"
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"blazing/logic/service/user"
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blservice "blazing/modules/blazing/service"
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"strings"
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"github.com/panjf2000/gnet/v2"
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)
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// CreatePlayer 处理命令: 1001
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func (h Controller) CreatePlayer(data *user.CreatePlayerInboundInfo, c gnet.Conn) (result *user.CreatePlayerOutInfo, err errorcode.ErrorCode) {
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data.Nickname = strings.Trim(data.Nickname, "\x00")
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blservice.NewUserService(data.Head.UserID).Info.Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
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return result, 0
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}
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func (h Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
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newNickname := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
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c.Info.Nick = newNickname
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result = &user.ChangePlayerNameOutboundInfo{
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Nickname: newNickname,
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UserID: c.Info.UserID,
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}
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c.GetSpace().Broadcast(c, data.Head.CMD, result)
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return result, 0
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}
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