Files
bl/logic/service/fight/effect/effect_28.go

43 lines
738 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/shopspring/decimal"
)
/**
* 降低对方 1/n 的 体力
*/
func init() {
input.InitEffect(input.EffectType.Skill, 28, &Effect28{
EffectNode: node.EffectNode{},
})
}
type Effect28 struct {
node.EffectNode
}
func (e *Effect28) OnSkill(ctx input.Ctx) bool {
if !e.Hit() {
return true
}
eff := input.Ctx{
Input: e.Input,
SelectSkillAction: nil,
DamageZone: &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: decimal.NewFromInt(int64(ctx.CurrentPet.Info.Hp)).Div(decimal.NewFromInt(int64(e.SideEffectArgs[0]))),
},
}
ctx.Input.Damage(eff)
return true
}