feat(fight): AI战斗逻辑优化,修复技能使用判断逻辑 - 修改AI技能选择逻辑,从直接使用技能ID改为先存储技能实体再统一执行 - 修复usedskill变量类型从uint32改为*info.SkillEntity指针类型 - 优化技能使用流程,确保只有在找到可用技能时才执行UseSkill操作 fix(player): 调整玩家登录时的任务等级上限检查范围 - 将MaxPuniLv等级上限从7调整为9 - 相应地将任务检查范围从291-297扩展到291-299 fix(config): 完善服务器在线状态配置逻辑 - 为服务器在线状态设置添加缺失的else分支 - 确保在所有条件分支下都能正确设置isonline状态值 ```
26 lines
757 B
Go
26 lines
757 B
Go
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