Files
bl/modules/blazing/service/pet.go
昔念 07c08b767b feat(fight): 重构技能和受击触发逻辑,统一命名规范
- 将 `OnHit`、`AfterHit` 等方法重命名为 `AfterSkill` 和 `Attacked`,统一触发时机命名
- 调整 `BeforeSkill` 与 `PreSkill` 的职责,明确技能前处理逻辑
- 修改 `UseSkill` 为 `CanSkill`,增强语义清晰度
- 补充精灵切换时的触发方法 `OnSwitchOut` 与 `OnOwnerSwitchIn`
- 修复战斗中属性拷贝逻辑及状态持续回合计算的安全检查
- 增加捕获精灵后的日志输出,便于调试追踪
- 完善默认伤害效果节点的初始化逻辑
2025-09-25 13:07:56 +08:00

46 lines
1.0 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
)
// 获取精灵信息 0是仓库,1是背包,2是放生
func (s *UserService) PetInfo(flag int) []model.PetEX {
var tt []model.PetEX
err := cool.DBM(s.pet.Model).Where("player_id", s.userid).Where("in_bag", flag).Scan(&tt)
if err != nil {
return []model.PetEX{}
}
return tt
}
func (s *UserService) PetInfo_One_exec(cachetime uint32, t func(*model.PetEX)) {
m := cool.DBM(s.pet.Model).Where("player_id", s.userid).Where("catch_time", cachetime)
var tt model.PetEX
m.Scan(&tt)
t(&tt)
m.Update(tt)
}
func (s *UserService) PetInfo_One(cachetime uint32) model.PetEX {
m := cool.DBM(s.pet.Model).Where("player_id", s.userid).Where("catch_time", cachetime)
var tt model.PetEX
m.Scan(&tt)
return tt
}
func (s *UserService) PetAdd(y model.PetInfo) {
m1 := cool.DBM(s.pet.Model).Where("player_id", s.userid)
var player model.PetEX
player.PlayerID = s.userid
player.Data = y
player.CatchTime = y.CatchTime
player.InBag = 0
m1.Insert(player)
}