Files
bl/logic/controller/item_buy.go
昔念 f682abe537 ```
feat(item): 优化购买金币商品逻辑并完善宠物属性计算

- 购买金币商品时增加失败回滚机制,确保扣除金币与实际获得物品一致
- 使用 `CalculatePetPane` 替代 `Update` 方法以正确刷新宠物面板数据
- 精简地图热度统计逻辑,移除并发安全库依赖,改用普通 map 配合原子操作
- 移除 Space 结构体中冗余的 SuperValue 字段,直接通过 map 统计地图人数
- 更新地图配置文件中的怪物分布信息,调整部分怪物等级和数量配置
```
2025-11-25 21:10:52 +08:00

78 lines
2.0 KiB
Go

package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
"github.com/gogf/gf/v2/util/gconv"
)
func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) {
tt, ok := xmlres.ItemsMAP[int(data.ItemId)]
if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) {
r := c.ItemAdd(model.ItemInfo{ItemId: data.ItemId, ItemCnt: data.Count})
if len(r) != 0 {
return &item.BuyOutboundInfo{
ItemId: data.ItemId,
Level: 1,
Count: data.Count,
Coins: c.Info.Coins,
}, 0
}
//购买失败,返还豆子
c.Info.Coins += data.Count * uint32(tt.Price)
}
return &item.BuyOutboundInfo{
Coins: c.Info.Coins,
}, 0
}
func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) {
var rrr []model.ItemInfo
for _, v := range data.ItemIds {
_, ok := xmlres.ItemsMAP[int(v)]
if ok {
rrr = append(rrr, model.ItemInfo{ItemId: uint32(v), ItemCnt: 1})
}
}
r := c.ItemAdd(rrr...)
if len(r) != 0 {
return &item.BuyMultiOutboundInfo{
Coins: c.Info.Coins,
}, 0
}
return &item.BuyMultiOutboundInfo{
Coins: c.Info.Coins,
}, 0
}
func (h Controller) BuyGoldItem(data *item.C2S_GOLD_BUY_PRODUCT, c *player.Player) (result *item.S2C_GoldBuyProductInfo, err errorcode.ErrorCode) {
r := xmlres.GoldProductMap[int(data.ProductID)]
if !c.UseGold(uint32(data.Count) * uint32(gconv.Uint32(r.Price))) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
r1 := c.ItemAdd(model.ItemInfo{ItemId: uint32(gconv.Uint32(r.ItemID)), ItemCnt: uint32(data.Count)})
if len(r1) == int(data.Count) {
//失败返还
c.Info.GoldBean += uint32(uint32(data.Count)-uint32(len(r1))) * uint32(gconv.Uint32(r.Price))
}
result = &item.S2C_GoldBuyProductInfo{
Gold: c.Info.GoldBean,
PayGold: uint32(data.Count) * uint32(gconv.Uint32(r.Price)),
Reserved: 0,
}
return
}