192 lines
6.3 KiB
Go
192 lines
6.3 KiB
Go
package controller
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import (
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"blazing/common/data"
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"blazing/common/socket/errorcode"
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"blazing/modules/player/model"
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"sync/atomic"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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)
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// ArenaSetOwner 处理玩家占据擂台的请求
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// public static const ARENA_SET_OWENR:uint = 2417;
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// 如果星际擂台上无人,站到星际擂台的包
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// 前端到后端无数据内容 空包
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// 后端到前端无数据内容 空包
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// ArenaSetOwner 都需要通过2419包广播更新擂台状态
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func (h Controller) ArenaSetOwner(data *fight.ARENA_SET_OWENR, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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r := c.CanFight()
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if r != 0 {
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return nil, r
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}
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c.Fightinfo.Mode = 0 //取消队列匹配
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if atomic.CompareAndSwapUint32(&c.GetSpace().Owner.Flag, 0, 1) {
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c.GetSpace().Owner.Set(c)
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c.GetSpace().Broadcast(c, 2419, c.GetSpace().Owner)
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c.SendPackCmd(2419, c.GetSpace().Owner)
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return
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}
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return nil, errorcode.ErrorCodes.ErrChampionExists
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}
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// ArenaFightOwner 挑战擂台的包
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// 前端到后端无数据内容 空包
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// 后端到前端无数据内容 空包
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// 还是后端主动发送2503的包给双方前端后 等待前端加载完毕 主动发送2404包通知后端开始战斗
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// ArenaFightOwner 并不会通知对方是否接受挑战。只要有人挑战就直接进入对战
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func (h Controller) ArenaFightOwner(data1 *fight.ARENA_FIGHT_OWENR, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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r := c.CanFight()
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if r != 0 {
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return nil, r
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}
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if c.Info.UserID == c.GetSpace().Owner.UserID {
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return nil, errorcode.ErrorCodes.ErrNoEligiblePokemon
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}
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if c.GetSpace().Owner.ARENA_Player == nil {
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return nil, errorcode.ErrorCodes.ErrSystemError200007
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}
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if c.GetSpace().Owner.ARENA_Player.CanFight() != 0 {
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c.GetSpace().Owner.Set(c)
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c.GetSpace().Broadcast(c, 2419, &c.GetSpace().Owner)
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c.SendPackCmd(2419, &c.GetSpace().Owner)
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return
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}
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//原子操作,修改擂台状态
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if atomic.CompareAndSwapUint32(&c.GetSpace().Owner.Flag, 1, 2) {
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//成功发起擂台挑战后才修改我放状态
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c.Fightinfo.Mode = info.BattleMode.SINGLE_MODE
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c.Fightinfo.Status = info.BattleMode.FIGHT_ARENA
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_, err = fight.NewFight(c, c.GetSpace().Owner.ARENA_Player, c.Info.PetList, c.GetSpace().Owner.ARENA_Player.GetInfo().PetList, func(foi model.FightOverInfo) { //我方邀请擂主挑战,我方先手
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if foi.Reason != 0 && foi.WinnerId == c.GetInfo().UserID { //异常退出
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c.GetSpace().Owner.Reset()
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c.GetSpace().Broadcast(c, 2419, &c.GetSpace().Owner)
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c.SendPackCmd(2419, &c.GetSpace().Owner)
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}
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if foi.Reason == 0 { //正常获胜
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// addev := int64(int(1) * int(cool.Connected) * int(c.GetSpace().Owner.HostWins) * (int(c.GetSpace().User.Count()) / int(cool.Connected)))
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addev := int64(int(2) * int(c.GetSpace().Owner.HostWins) * (int(c.GetSpace().User.Count())))
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if foi.WinnerId == c.GetInfo().UserID {
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c.Info.MaxArenaWins += 1
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if addev != 0 {
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c.Info.EVPool += addev
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c.SendPackCmd(8004, &info.S2C_GET_BOSS_MONSTER{ //发送EV
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ItemList: []data.ItemInfo{{
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ItemId: 9,
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ItemCnt: int64(addev),
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}},
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})
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}
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} else {
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oper := c.GetSpace().Owner.ARENA_Player
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if oper != nil {
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if oper.GetInfo() != nil {
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c.GetSpace().Owner.ARENA_Player.GetInfo().MaxArenaWins += 1
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if addev != 0 {
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c.GetSpace().Owner.ARENA_Player.GetInfo().EVPool += addev
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c.GetSpace().Owner.ARENA_Player.SendPackCmd(8004, &info.S2C_GET_BOSS_MONSTER{ //发送EV
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ItemList: []data.ItemInfo{{
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ItemId: 9,
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ItemCnt: int64(addev),
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}},
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})
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}
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}
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}
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}
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}
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//todo 擂主输了,那就直接让他放弃擂台
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}) ///开始对战,房主方以及被邀请方
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if err <= 0 { //发起战斗成功
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atomic.StoreUint32(&c.GetSpace().Owner.ChallengerID, c.GetInfo().UserID) //传回的指针赋值给ID
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//c.GetSpace().Broadcast(c, 2419, &c.GetSpace().Owner)
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//c.SendPackCmd(2419, &c.GetSpace().Owner)
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} else {
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atomic.StoreUint32(&c.GetSpace().Owner.Flag, 1)
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}
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c.GetSpace().Broadcast(c, 2419, &c.GetSpace().Owner)
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c.SendPackCmd(2419, &c.GetSpace().Owner)
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return
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}
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return nil, errorcode.ErrorCodes.ErrChampionExists
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}
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// ArenaGetInfo 获取星际擂台信息的包 进入空间站地图前端会发送请求包 或者 有人站到星际擂台上后 广播回包
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// 前端到后端无数据内容
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// ArenaGetInfo 后端到前端
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func (h Controller) ArenaGetInfo(data *fight.ARENA_GET_INFO, c *player.Player) (result *space.ARENA, err errorcode.ErrorCode) {
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result = &c.GetSpace().Owner
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return
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}
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// ArenaUpfight 放弃擂台挑战的包
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// 前端到后端无数据内容
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// 后端到前端无数据内容
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// ArenaUpfight 都需要通过2419包广播更新擂台状态
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func (h Controller) ArenaUpfight(data *fight.ARENA_UPFIGHT, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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//原子操作,修改擂台状态
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if atomic.LoadUint32(&c.GetSpace().Owner.UserID) != c.GetInfo().UserID { //说明已经有人了
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return nil, errorcode.ErrorCodes.ErrChampionCannotCancel
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}
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if atomic.CompareAndSwapUint32(&c.GetSpace().Owner.UserID, c.GetInfo().UserID, 0) {
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c.GetSpace().Owner.Reset()
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c.GetSpace().Broadcast(c, 2419, &c.GetSpace().Owner)
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c.SendPackCmd(2419, &c.GetSpace().Owner)
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return nil, -1
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}
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return nil, errorcode.ErrorCodes.ErrChampionCannotCancel
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}
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// ArenaOwnerAcce 此包为擂台战对战结束后 胜方前端会发送给后端 具体作用为通知后端发送2419包更新擂台信息。
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// 前端到后端无数据内容
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// 后端到前端无数据内容
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// public static const ARENA_OWENR_OUT:uint = 2423;
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// ArenaOwnerAcce 此包不清楚具体怎么触发 但已知此包为后端主动发送。不清楚什么情况下回用到
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func (h Controller) ArenaOwnerAcce(data *fight.ARENA_OWENR_ACCE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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s := c.GetSpace()
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if atomic.LoadUint32(&c.GetSpace().Owner.UserID) != c.GetInfo().UserID && c.GetInfo().UserID != atomic.LoadUint32(&c.GetSpace().Owner.ChallengerID) { //说明已经有人了
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return nil, -1
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}
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s.Owner.Set(c)
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atomic.StoreUint32(&s.Owner.Flag, 1)
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s.Broadcast(c, 2419, &s.Owner)
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c.SendPackCmd(2419, &c.GetSpace().Owner)
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return nil, -1
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}
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