31 lines
531 B
Go
31 lines
531 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 550 -
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type Effect550 struct {
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node.EffectNode
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}
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func (e *Effect550) Skill_Use() bool {
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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if e.Ctx().Our.StatEffect_Exist_all() { // 先出手
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// 回复1/n的最大体力值
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 550, &Effect550{})
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}
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